Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange historyMasterworked.GG
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Ultimate Hunting™NewsDevLog #2: Random Antler Generation System
Community

DevLog #2: Random Antler Generation System

Ultimate Hunting™ · published 24 Oct 2024, 17:21 UTC

All newsPlayers around this dateRead on Steam

Hello!
It's time for another devlog update! This one will be about the Random Antler Generation System (RAGS)! Check out the video here where Rafał (Raintek - one of our developers) talks about RAGS and what makes it so special.

Watch on YouTube

So, what’s RAGS?


RAGS is the heart of our trophy system but maybe it should be called RTGS, as it is responsible for all trophy types and not only antlers! It’s designed to ensure every antler, horn, and tusk in the game is unique.

How does it work?


This system doesn’t just spit out random antlers! It builds them piece by piece, using database data and 3D scans to get those authentic shapes and curves. We’ve replaced the old spline system with a new bone-based setup, which helps us avoid any awkward rotation errors and gives us full control over how trophies are generated. Whether it’s the main beam or the individual tines (legs), we can tweak and randomize every detail, from the tilt and bend to how they fork off into those impressive points. The system even lets us generate left and right antlers independently, which opens the door to some unique and unusual trophies—perfect for showing off to your fellow hunters!

Watch on YouTube

Challenges & improvisation


We’re using 3D scanned assets of real trophies and feed (literally) our database, but unfortunately, some scans are hard to find & buy or we are unable to perform them personally (especially when they are illegal to import to Poland). Due to that not all trophies are easy to pull off, though. Some, like tricky tusks, or complex antlers, push us to get creative. When we hit those challenges, we improvise—mixing scans with in-game magic to keep things fresh and exciting. The best thing about building such a database is the fact the more data we feed into our system - the better & more vast variety of trophies you will find!

Textures and Colors


RAGS doesn’t just generate the shapes of antlers, horns, and tusks—it also takes care of the textures and colors, giving each trophy a unique look. These variations will reflect natural patterns, offering a range of textures and color schemes for each trophy type. The Tule Elk below shows just 3 basic examples!

Animals using RAGS:

  • Antlers: Tule Elk, Columbian Black-Tailed Deer, California Mule Deer
  • Horns: Desert Bighorn Sheep, Pronghorn, Cape Buffalo, Blue Wildebeest, Greater Kudu
  • Tusks: African Bush Elephant, Southern Warthog, Wild Boar...


In terms of tusks we have a question - should Chacma baboon (fangs) & Cape hippopotamus (tusks) be also randomly generated in size or not? It's up to you!

Stay tuned, we’ve got more coming your way!

Until then, happy hunting!

More from Ultimate Hunting™

Other announcements

All news
Community8 Mar 2026Future Plans & Demo Update | 0.1009Hello, We are releasing a small patch that should have a big impact on performance (at least I hope so). Besides performance, we did tweaks to animals' AI that will be rebuilt in the future. Changelog | Demo 0.1009 · Performance improvements · Animals AI improvements Future Plans After reviewing your feedback and the current development status, we have decided to release Ultimate Hunting in Ear…In-game event20 Feb 2026Demo is Out NowYou can jump in right away and experience the current demo version – and we’ve also prepared two additional builds especially for you . These extra versions let you explore even more mechanics, environments, and technical features that go far beyond the standard demo. If you’d like to check the Technical Demo or the California Preview , simply select the version you want to launch directly from…Community16 Feb 2026Demo Release | February 20th, 2026On February 20th, 2026, we’re releasing the Ultimate Hunting® Demo . This demo represents the current stage of development. It is not final, not fully polished, and not free of issues. You will encounter bugs. Some systems may behave inconsistently. Certain elements are still in progress. The demo takes place on about 16 km² of the African map, which is still under development and has not recei…