Phew, this is a bigger one! I've merged in a lot of the improvements made during PAX demo development and also implemented feedback received during PAX into this version. Enjoy!
New Checklist/Objectives System
So, you may recall that there used to be objectives that would appear at the top of the screen. This arose out of a need to guide players through the demo, more than I thought I needed to. Anyways, having persistent UI on screen like that is very against how I want Untethered to look, so they're gone! Instead, you can press H at any time to bring up your "EVA Checklist", which will tell you your current goals in a little more detail. The player will also be notified whenever a new objective is added to the checklist.
Workbench Upgrade
- UI redesign - it was very outdated and out of line with the current UI design.
- Now uses the brand-new Microtronics MT-600 monitor.
- Added a lamp, which can be toggled with a switch on the control panel.
- You can now easily spam the "CRAFT" button.
- I have entirely removed the disassembly page. I'm interested to see how it goes. You can still disassemble items from your suit terminal.
- Various other decorations.
Visual Improvements
- Volumetric lighting when inside a station.
- Adjusted some of the main menu modules to look a little fancier.
- New construction animation effect
- Currently only exists with modules, but will eventually make its way to racks as well.
- I've upgraded this since the PAX demo, as it now begins from the module attachment point.
- I've also fixed some bugs that were present in the PAX demo.
General Improvements
- Added coughing sound when you're near fire.
- Critical health effects now ease out when you begin recovering.
- Added various posters, stickers and labels, full of lovely lore.
- Not really applicable since commands are disabled, but with nocost enabled, crafting recipes now indicate that they are free.
- Emergency power breaker reset instructions have been simplified.
- You can now click C to consume a consumable you have equipped.
- The module with the Water Tank in the Endeavour has been sealed off. And because of this, you can no longer craft empty water bags, as they serve no function.
- You now start with 3 extra CARE credits.
- Crosshair appears when construction is available in build mode (and in deconstruction as well).
- Switched off a lot more of the lights in the Endeavour wreckage.
Bug Fixes
- Fixed missing collider on the aft side of the STBD equipment bay.
- Removed some misleading "TO AIRLOCK" signage in the Endeavour, including some that float in midair.
- Fixed heartbeat effect continuing into the main menu when you quit.
- Fixed music continuing into main menu/overlapping when you restart the game.
- Fixed main menu missing sounds when quitting during EVA or on the end screen.
- Fixed ambient music starting on the end screen.
- Fixed bug that allowed you to breathe outside if you click "Start EVA" immediately after pressing TAB while inspecting the Airlock Control Panel.
- Fixed inconsistent font usage on racks.
- Fixed port breaker panel in the TUG not indented properly.
- Fixed crosshair appearing very briefly after closing the suit terminal.
- Fixed crosshair dot not appearing for the first inspection after ending EVA.
- Fixed crosshair not appearing after closing the repairs terminal at the TUG damage.
- Fixed module control panel text material being broken (this was the case in the PAX demo).
- Repairs colliders are (mostly) no longer collidable, making them less intrusive.
- Fixed crosshair being green if you don't stop looking at the airlock control panel as the airlock depressurises.
- Slightly reduced the jumpiness when you inspect the airlock control panel.
- Fixed crosshair and interaction hints appearing when the player has an item equipped.
Coming Soon in 2.5...
- MacOS Support
- Control Rebinding
- Backend Localisation Support
- Y-Invert Setting