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Arma Reforger ExperimentalNews1.2.1.127 Experimental Update
Game update

1.2.1.127 Experimental Update

Arma Reforger Experimental · published 24 Oct 2024, 11:50 UTC

All newsPlayers around this dateRead on Steam

Attention Soldiers,

We updated the Experimental application. Check our web article for information.

General

  • Added: 7 new achievements
  • Added: Language switching in edit boxes
  • Added: Reporting of players with inappropriate behavior
  • Added: Cross-platform in-game blocking feature
  • Changed: Field Manual Page: Interactions
  • Changed: Field Manual Page: Suppressor
  • Changed: FPS limit set to 30, 40, or 60 FPS now works with a 120Hz monitor
  • Changed: Grenade throw can now be interrupted by vehicle actions
  • Tweaked: Helicopter turret camera pitch/yaw effect reduced to 10%
  • Tweaked: Main menu changed the textures of the tiles to more polished and color-graded ones
  • Fixed: Missing prone override animation on UK-59
  • Fixed: Hints key binds did not change while tweaking settings in the scenario
  • Fixed: Inconsistent timing when picking up weapons from the ground because of missing animation events
  • Fixed: Magazine was loaded as a grenade if the reload button was pressed a millisecond after switching to the grenade launcher
  • Fixed: Privacy policy menu focus when open
  • Fixed: Unknown animation command for UGL
  • Fixed: Rendering of rain ripples
  • Fixed: Interaction with ghost preview to build a composition is now more reliable
  • Fixed: Remove casualty didn't work when the character died while getting out
  • Fixed: Unequip hint didn't update its string when the language was changed

Assets

  • Added: New skinning on all heads, allowing animation of faces
  • Tweaked: Collision material (M151A2 and M998 seats were impenetrable)
  • Tweaked: Obstruction on Mi-8 side doors
  • Tweaked: S1203 yellow variant correctly uses yellow interior material
  • Tweaked: Deployable FIA tent prefab needed to resave
  • Fixed: AKS-74U collider
  • Fixed: Duplicated furniture in House_Village_E_1I02
  • Fixed: Invisible user action of M997 ambulance
  • Fixed: Pilot switch seat context position
  • Fixed: Navigator pose when the engine was turned on in Mi-8
  • Fixed: Position of dovetail slot on AKS-74U
  • Fixed: Uncovered FIA and CIV variants of UAZ-469 did not eject rear passengers when flipped on the roof
  • Fixed: Vehicles were catching fire from API & tracer rounds very easily
  • Tweaked: Metal parameters of SSh-68 helmet to make it less strong

Playable Content

  • Added: New Tutorial scenario
  • Changed: Capture & Hold: Area stays captured and is not cleared when player leaves the area
  • Fixed: Duplicate construction truck in Game Master

Controls

  • Added: Official support for TrackIR
  • Added: Controller preset menu
  • Added: TrackIR lean support implemented
  • Changed: Updated Field Manual strings related to controls
  • Tweaked: ADS automatic focus suppression by freelook depends on the freelook angle
  • Fixed: TrackIR yaw deadzone

Audio

  • Changed: Music manager inheritance allowing easier setup for custom missions
  • Fixed: Interior and RoomSize signals evaluation after spawn

Stability and Performance

  • Changed: Registering and unregistering projectiles for simulation, should improve stability
  • Tweaked: Optimization of memory allocation process in a few places
  • Fixed: GPU crash fix in clutter mask
  • Fixed: Client crash when AI gets unstreamed while mounting a turret
  • Fixed: Crash after streaming out a vehicle but not passenger
  • Fixed: Crash when taking control from a non-pilot compartment
  • Fixed: Idle character physics optimization didn't work well with compound objects
  • Fixed: Possible crash when a deleted entity would queue a damage state change
  • Fixed: Several server crashes related to InventoryStreamingSystem
  • Fixed: Extended loading check of modded scenario

Modding

  • Added: Skeleton rig of character; added multiple bones to heads (NOTE: Dev Hub)
  • Added: Ability to run custom animations using NPC graph attachment node
  • Added: Attribute in SCR_RespawnSystemComponent for toggling Respawn button in pause menu
  • Added: Gesture animations and logic for sitting on bed
  • Added: Mood sets for facial animations
  • Added: New animations for the tutorial
  • Added: Static script invoker to SCR_PlaceableInventoryItemComponent.c that will be triggered when a placeable entity is placed by a player
  • Added: Ability for UserActionContext to draw actions UI at the interaction reference point
  • Added: Bloody clothes enable/disable toggle for CharacterDamageManager
  • Added: Exposed 'float UserActionContext::GetVisibilityRange(float)' to script
  • Added: Inventory hints, available through same as regular hints through SCR_HintManagerComponent
  • Added: Scripted game mode pausing
  • Added: Option to lock vehicle through a script or world editor
  • Added: Exposed Defend Presets for Defend Waypoint in the script
  • Added: Modders can use Animation AI waypoint now
  • Changed: Exposed functions to manage character collider to script

Scenario Framework

  • Added: Action Restore Layer To Default can optionally affect randomization
  • Added: Actions on leaving/entering/finishing Trigger
  • Added: Custom task finish condition, custom Trigger Condition to check an array of generic conditions
  • Added: Debug menu suite with Tasks, Areas, Layer, Action, Logic, Plugin, and Condition Inspector
  • Added: Defend waypoint presets, Suppress, Deploy Smoke waypoint, and Animation waypoint
  • Added: Faction-switched objects and faction key aliases
  • Added: Logic operators and the ability to apply them for Activation and Finish conditions
  • Added: Conditional action and distance between entities condition
  • Fixed: Dynamic Despawn improperly affected AI driving in a vehicle
  • Fixed: AI group members were spawning underground or clipping into objects
  • Fixed: Save and Load was not working
More from Arma Reforger Experimental

Other announcements

All news
Game update29 Jul 20261.8.0.5 Experimental UpdateAttention Soldiers, We updated the Steam Experimental applications of the game. Xbox Experimental will release on July 30, 2026. Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord . 1.8.0.5 Changelog Assets · Added: Values of AI visibility occlusion for grass · Added: Ability to mount Soviet Bayonet 6Kh4 on any SVD rifle · Added: US UGL Smoke Grenades…Game update19 May 20261.7.0.41 Experimental UpdateAttention Soldiers, We updated the Steam and Xbox Experimental applications of the game. Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord . 1.7.0.41 Changelog Assets · Added: Shovels in the inventory of Construction trucks · Changed: Color tweaks for M81 camo and M12 holster · Fixed: Grass obstructing cellar access at 076 051 on Kolguyev Vehicle sim…Game update5 May 20261.7.0.33 Experimental UpdateAttention Soldiers, We updated the Steam and Xbox Experimental applications of the game. Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord . 1.7.0.33 Changelog Assets · Changed: Halved the melee damage multiplier for razor wire, making it require twice as many hits to destroy · Fixed: The Soviet 6Kh4 bayonet had about 50% more range when compared to…