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Trans NeuronicaNewsIt’s finally here – the full version of Trans Neuronica!
Steam news

It’s finally here – the full version of Trans Neuronica!

Trans Neuronica · published 22 Oct 2024, 09:59 UTC

All newsPlayers around this dateRead on Steam

Ready to make some connections? 🤖✨In Trans Neuronica, it’s all about linking nodes and unraveling the relationship between humans and AI. Tackle mind-bending puzzles, face off against bosses, and make choices that shape the story.

Watch on YouTube

Can you handle the truth? 💡⚡
Play the full version of Trans Neurotica now and test your mind!


https://store.steampowered.com/app/2390520/Trans_Neuronica/


Full Version / Patch 1.0.5 changelog:

FEATURES:
Campaign selection and the editor were added
Achievements were added
Colored Inductive Interfaces element was added
35 new stages were added to the main campaign
The "Prelude" campaign was bundled with the game
Cluster 2 boss stage was reworked to make it impossible to get stuck
Almost all animations, cutscenes, dialogues and other time-consuming effects can now be skipped/severely sped up
The game no longer takes 1+ minute to start on Linux
Added Chinese language
Added an option that prevents accidentally mixing colors as it has no positive gameplay effect

NOTABLE FIXES:
Full screen and maximized state of the window is now remembered between the play sessions
EM Circuits are now only affected by powered paths
A lot of tweaks, small fixes and adjustments across many stages
Making a mistake on any boss's last layer no longer softlocks the game
In certain cases some buttons had a clickable area near the top-left corner of the game area
Game now auto saves when a node gets connected/disconnected to avoid losing progress

SMALL FIXES:
Restarting a completed boss now correctly clears the "Booter Fixed" message from the screen
Unfinished stages have a visual effect on the map which makes them easier to spot
When paths blink because they are connected/disconnected, the effect extends to new paths drawn while it's still playing


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