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Turbo FatNewsTurbo Fat 1.0005: Stability improvements and bug fixes
Game update

Turbo Fat 1.0005: Stability improvements and bug fixes

Turbo Fat · published 18 Oct 2024, 15:16 UTC · build 16097612

All newsPlayers around this dateRead on Steam
  • Disabled threading to improve stability.
  • Tweaked scene transitions to prevent crashes after levels finish.
  • Reduced the number of Steam API calls.
  • Fixed a bug where fat creatures on the Avatar screen were saved as skinny.
  • Improved Spanish localization and fixed an issue with language settings not using game preferences.
  • Fixed a bug where the camera sometimes didn't shift to the next customer in Adventure Mode.
  • Fixed receipt shake effect on the results screen.
  • Fixed occasional issues with Steam achievements returning bad data.
  • Added a few new friends from the community Discord.
  • Cleaned up a few cutscene dialogue typos.
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Game update27 Aug 2025Turbo Fat 1.1215Easier difficulties have easier boss level requirements · Updated rendering backend for better stability on current-gen AMD and NVIDIA GPUs · Added option to gradually darken locking pieces · Fixed infinite stall exploit · Pieces make a sound when they land · New friends from the Turbo Fat discord · Tutorials correctly show their title on the scoreboard · Fixed edge cases when toggling vsync an…Game update7 Feb 2025Turbo Fat 1.1194Fixed occasional crashes when exiting a puzzle · Faster, smoother saving · High scores are saved instantly - no more lost records · Fixed missing Xbox glyphs in settings menu · Fixed cutscenes settings menu being unclickable · Fixed cutscenes not fast-forwarding with gamepads It's been a busy month! Some players were still hitting that annoying glitch where the game suddenly exited after a puzz…Game update10 Jan 2025Turbo Fat 1.1097Fixed rare bug where pieces could warp during flip inputs · Overhauled scene transition logic to avoid rare crashes · Snappier button hover sounds · Eliminated black flicker on avatar customization screen · Stability improvements Last week, we made the piece flipping more lenient for players who hit the two buttons a few frames apart. But a very naughty player noticed you could abuse this in a…