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Turbo Fat
News
Turbo Fat 1.0005: Stability improvements and bug fixes
Game update
Turbo Fat 1.0005: Stability improvements and bug fixes
Turbo Fat
· published
18 Oct 2024, 15:16 UTC
· build
16097612
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Read on Steam
Disabled threading to improve stability.
Tweaked scene transitions to prevent crashes after levels finish.
Reduced the number of Steam API calls.
Fixed a bug where fat creatures on the Avatar screen were saved as skinny.
Improved Spanish localization and fixed an issue with language settings not using game preferences.
Fixed a bug where the camera sometimes didn't shift to the next customer in Adventure Mode.
Fixed receipt shake effect on the results screen.
Fixed occasional issues with Steam achievements returning bad data.
Added a few new friends from the community Discord.
Cleaned up a few cutscene dialogue typos.
More from Turbo Fat
Other announcements
All news
Game update
27 Aug 2025
Turbo Fat 1.1215
Easier difficulties have easier boss level requirements · Updated rendering backend for better stability on current-gen AMD and NVIDIA GPUs · Added option to gradually darken locking pieces · Fixed infinite stall exploit · Pieces make a sound when they land · New friends from the Turbo Fat discord · Tutorials correctly show their title on the scoreboard · Fixed edge cases when toggling vsync an…
Game update
7 Feb 2025
Turbo Fat 1.1194
Fixed occasional crashes when exiting a puzzle · Faster, smoother saving · High scores are saved instantly - no more lost records · Fixed missing Xbox glyphs in settings menu · Fixed cutscenes settings menu being unclickable · Fixed cutscenes not fast-forwarding with gamepads It's been a busy month! Some players were still hitting that annoying glitch where the game suddenly exited after a puzz…
Game update
10 Jan 2025
Turbo Fat 1.1097
Fixed rare bug where pieces could warp during flip inputs · Overhauled scene transition logic to avoid rare crashes · Snappier button hover sounds · Eliminated black flicker on avatar customization screen · Stability improvements Last week, we made the piece flipping more lenient for players who hit the two buttons a few frames apart. But a very naughty player noticed you could abuse this in a…