
This patch is focused on balancing the game based on player feedback, as well as fixing a number of bugs!
Here's the TL;DR:
- New Unit: Lykonian Brood
- New Barracks: Breeding Pool
- Different cards that do the same actions now have the description text in the same order
- Add 10 new prebuild decks
- All hand cards now get discarded at the end of the round
- The system for increasing wall costs is now explained in the tutorial
- Fay Calling devotion description updated to remove false claim that units regenerate HP from faction perk
Battle Royale Changes
- Changed Turn Timings:
Turn 0 - Total: 70 - Peaceful: 50 - Battle: 20
Turn 1 - Total: 80 - Peaceful: 45 - Battle: 35
Turn 2 - Total: 90 - Peaceful: 40 - Battle: 50
Turn 3 - Total: 100 - Peaceful: 35 - Battle: 65
Turn 4 - Total: 110 - Peaceful: 30 - Battle: 80
Turn 5 - Total: 115 - Peaceful: 25 - Battle: 90
Turn 6 - Total: 120 - Peaceful: 20 - Battle: 100
Turn 7 - Total: 130 - Peaceful: 20 - Battle: 110
Turn 8 - Total: 140 - Peaceful: 20 - Battle: 120
Turn 9 - Total: 150 - Peaceful: 20 - Battle: 130
Turn 10 - Total: 160 - Peaceful: 20 - Battle: 140
Card Changes
- Binding Tentacles Card: Cost 2 Mana -> 4 Mana
- Crystal Crush Card: Cost 2 Mana -> 3 Mana
- Poison Storm Card: Cost 2 Mana -> 4 Mana
- Chalice of Faith: Gain 30 Structure and 2 Mana -> 10 Structure and 1 Mana
- Chalice of Faith: Cost 45 Structure -> 30 Structure
- Old Wisdom Card: Cost 45 Structure -> 10 Structure
- Old Wisdom Card: Gain 3 Mana -> 4 Mana
- Unholy Pact Card: Added Gain 6 Mana
- Sharpen Card: Add gain 90 Structure
- Sacrifice Card: Cost 2 Mana -> 20 Structure
- Sacrifice Card: Add gain 4 Mana
- Oppressed Court Card: Cost 55 Structure -> 30 Structure
- Sacred Altar Card: Cost 55 Structure -> 30 Structure
- Leviathan Card: Cost 7 Mana -> 11 Mana
- Great Calamity Card: Cost 4 Mana -> 9 Mana
- Negotiator Alpha Card: Cost 4 Mana -> 9 Mana
- Negotiator Beta Card: Cost 5 Mana -> 10 Mana
- Celestial Avatar Card: Cost 5 Mana -> 10 Mana
- Star Eater Card: 7 Mana -> 11 Mana
- Summer Card: Structure gain 80 -> Structure gain 70
- Entropy Temple Card: On survive gain 20 Structure -> On survive gain 25 Structure
- Kelp Picking Card: gain 40 Structure -> gain 50 Structure
- Kelp Picking Card: Cost 3 Mana -> 2 Mana
- Feeding Time Card: Cost 20 Structure -> 0 Structure
- Crush Card: Structure gain 60 -> 65
- Starry Night Card: Cost 35 Structure -> 80 Structure
- Infinity Channel: Provide Starry Night on survive -> Provide Starry Night on first survive
- Thermal Uplift Card: Cost 3 Mana -> 6 Mana
- Espionage Card: Cost 2 Mana -> 4 Mana
- Emergency Reboot Card: Cost 2 Mana -> 4 Mana
- Harvest Card: Cost 2 Mana -> 1 Mana
- Flow State Card: Cost 20 Structure -> 40 Structure
- Migrate Card: Cost 20 Structure -> 60 Structure
- Ringer Mortar Card: On survive, 3 Structure -> On survive, 5 Structure
- Ringer Mortar Card: On first survive, 10 Structure -> On first survive, 12 Structure
- Kelp Picking Card: Gain 40 Structure -> Gain 50 Structure
- Kelp Picking Card: Cost 3 Mana -> 2 Mana
- Feeding Time Card: Cost 20 Structure -> 0 Structure
- Thermal Uplift Card: Permanent -> Temporary
- Thermal Uplift Card: Card Structure gain 90 -> 45
- Luminous Reef Card: Provide Thermal Uplift on survive
- Underwater Spring Card: Provide Turn the Tide on survive -> Prove Thermal Uplift on first survive
- Aqueduct Card: Provide Turn the Tide on First Survive (Single Use) -> Provide Turn the Tide on First Survive (Permanent)
- Uproot Card: Cost 0 Mana -> Cost 20 Structure
- Grow Strong Card: Structure gain 90 -> 70
- Reconfigure Card: Single use -> Permanent
- Deer Grove Card: Provide Moonlight Deer on build -> Provide Moonlight Deer on first survive
- Convergence Card: Cost 5 Mana -> 7 Mana
Unit Changes
- Negotiator Alpha Card: Wall Damage 65 -> 70
- Negotiator Alpha Card: Tower Damage 34 -> 50
- Negotiator Beta Card: Wall Damage 65 -> 70
- Negotiator Beta Card: Tower Damage 34 -> 50
- Scavengers Card: Unit area 30 -> 20
- Sniper Alpha Card: Range 5 -> Range 7
- High Priest Card: Unit spawns 500 -> 1000
- High Priest Card: Wall Damage 9/s -> 14/s
Tower Changes
- Seismic Disruptor Card: Idle number of attacks 1 -> 3
- Seismic Disruptor Card: Attack area modified
- Seismic Disruptor Card: Idle time 14 -> 30
Autospawn Changes
- Jellyfish Origin: On survive spawn 150 Jellyfish Spawn -> On Survive Spawn 750 Jellyfish Swarm
- Parasitic Swarm: On survive spawn 300 Parasite Spawn -> On Survive Spawn 700 Parasite Spawn
- Veiled Lair: On survive spawn 200 Spiderlings -> On Survive Spawn 500 Spiderlings
- Demon Fortress: On survive spawn 500 Noble Demons -> On Survive Spawn 1250 Noble Demons
- Gates of Hell: On survive spawn 200 Bell Demons -> On Survive Spawn 250 Bell Demons
- Wandering Walls: On survive spawn 200 Unstable Entropy -> On Survive Spawn 250 Unstable Entropy
- Pressing Matter: On survive spawn 200 Harbinger -> On Survive Spawn 500 Harbinger
- Endless Depth: Nothing -> On Survive Spawn 500 Scavengers
- Sand Gills: Nothing -> On Survive Spawn 250 Towering Presence
- Planes Walker: Nothing -> On Survive Spawn 375 Planes Walkers
- Glowing Passage: On survive spawn 500 Silverback Lizard -> On Survive Spawn 1000 Silverback Lizard
- Deer Grove: On survive spawn 150 Moonlight Deer -> On Survive Spawn 375 Moonlight Deer
- Stonehenge: Nothing -> On Survive Spawn 250 Golem
Devotion Ability Changes
- Ebb Ability: Increases wall health by 100 -> Increases wall health by 50
- Turn the Tide Ability: Shuffle Discard into Deck -> Removed
- Turn the Tide Ability: Destroy a card -> Draw 2 cards
- Thermal Uplift Ability: Add Shuffle Discard into deck
Scenario Changes
- Life and Death: Added 7 Crystal Labs on Player Island
- Burial: Adjusted Artillery placement
- Fixed post-game screen displaying wrong player rank at the top
- Fixed a typo in the French localisation for Economy buildings
- Fixed 'single use' text showing outside the draw/discard pile while scrolling
- Updated the rank overview screen in the profile with correct division names for alternate ranks
- Players can no longer go up or down more than one rank in a single game
- Replays now correctly play back the game after a player disconnects
- It is no longer possible to remove cards in deckbuilding screen while the devotion overview is open
- Fixed building range not displaying when hovering over a building while paused
- It is no longer possible to watch replays while in the multiplayer queue
- The tech tree can no longer be scrolled from outside the window
- Unit tooltips no longer flicker when the game is paused, and are now hidden
- Card will no longer be highlighted in the main menu after leaving a campaign mission with a highlighted card
- Fixed a rare bug where cards would get stuck on the hand after being played
Please note: Due to these changes, old replays are now incompatible.
Please continue to send us over your feedback and thoughts as you play through the new patch!
https://store.steampowered.com/app/2022930/WARCANA/