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PANICORENewsMajor Update 1.1 is here!
Major update

Major Update 1.1 is here!

PANICORE · published 25 Oct 2024, 14:55 UTC

All newsPlayers around this dateRead on Steam

The update is here

PANICORE Fans!

Today’s the day! Release Version 1.1 is here, bringing you the Abandoned Submarine Map and so much more, thanks to your feedback! We’ve listened to as many of your suggestions as possible, and we’re confident that version 1.1 offers a smoother and more refined experience compared to 1.0.10.

Many players faced technical issues that prevented them from fully enjoying the game—most of these errors should now be fully GONE!

The Abandoned Submarine is similar in size to the School map but brings fresh gameplay elements and challenges. You might need a new strategy to navigate it—it's up to you to figure that out!

All that being said, let's say the next planned map will be the exact opposite in size! However, we can't make any estimations for the release of another map yet, since it takes a while to get things working :)

We wish you an early Happy Halloween and hope you enjoy the update! 🎃

Catch you in the game!
Your two brothers at ZTEK Studio

Full Patch Notes

Panicore Release Version 1.1 (from October 25th 2024)

Additions:

  • Added Voice Chat settings making you hear your own voice so you can set up things more precisely
  • Added PAINCORE+ difficulty for more pain
  • Added automatic calibration possibility to avoid your microphone picking up too much noise
  • Added a new map with new gameplay elements
  • Added a PARTY mode to lobby (since so many of you love the lobby)
  • Added total player count to server browser
  • Added a short tutorial map to get familiar with controls
  • Added new song "Kick" to Lobby
  • Added new song "Dance" to Lobby
  • Added player count to lobby search
  • Added joining via invitation code
  • Added the possibility to add players in the lobby as friends
  • Added Rejoin button into main menu in case you disconnect
  • Added a few new Steam achievements
  • Added ping & FPS info to inventory screen on top left (pressing TAB key)
  • Added ingame Patch Notes
  • Added changing difficulty to map selection in escape pause menu

Removals:

  • Removed Discord RPC for now, suspected of causing crashes and invitations didn't work - implemented mentioned invitation codes instead

Changes:

  • Voice Chat and its settings have been fully reworked, in our tests people having problems with voice chat had functional ones in this version
  • Files have a slight glow now to make them more visible
  • Dancing has footstep sounds now (sounds funny ngl)
  • Changed Monster hitboxes for bricks to be more precise
  • Input device can now be changed during runtime
  • On PAINCORE and PAINCORE+ difficulty, hospital monster's lights are off now
  • Adding fuel to escape routes has a sound effect now
  • Dropped items have sounds now
  • Microphone selection also affects AI Voice recognition if proximity voice chat is in use
  • AI Voice recognition bar visuals are more accurate to how the AI perceives your voice now
  • Higher speeds on PAINCORE / PAINCORE+ difficulty for Asylum Lady
  • Asylum Lady screams less often now
  • On losing the game the Host can now decide to restart before going into the Lobby
  • Instead of kicking players, the system has been changed to banning (the list of banned players is kept as long as the game is running)
  • On being disconnected you will now see the disconnection reason (kick, connection lost, timeouted etc.)
  • Multiple Chat messages are displayed now
  • Changed the visual element for loudness
  • Changed the HUD of the lobby a bit
  • Changed the UI of "What's in my inventory" screen a bit
  • Changed ambience sounds

Bugfixes:

  • Fixed a bug where the a CPU bottleneck caused low framerates in Hospital map
  • Fixed a bug where leaving the game caused the last item in your hand float
  • Fixed a bug where a match would end early when dead players left the game
  • Fixed a bug where the keypad for code door in the Hospital (Door 25) has been spawned in the door's collision box, making interactions with it impossible
  • Fixed a bug where fuse boxes and keypads could spawn on the wrong side of the door, potentially breaking the game
  • Fixed a bug where the AI in random entity mode did not behave correctly (Asylum lady couldn't go through doors, Hospital Monster got stuck in school etc.)
  • Fixed a bug where the AI couldn't get you in the Hospital's elevator
  • Fixed a bug where the glass item wouldn't distract the AI
  • Fixed a bug where keypad numbers were inverted sometimes
  • Fixed a bug where the welding kit in Asylum couldn't be used for multiple keycards
  • Fixed a bug where the first time startup FPS limit was not set right, could be unlocked without the player knowing it
  • Fixed a bug where glass items would spam visual FX on drops
  • Fixed a bug where inspecting documents had a font that is incompatible with some languages
  • Fixed a bug where the wrong monster was shown as a jumpscare when getting killed
  • Fixed a bug where the Asylum bad ending didn't have sound
  • Fixed a bug where random entities got stuck in School map's car
  • Fixed a bug in the Hospital where a rack could spawn invisible
  • Fixed a bug in the Hospital where you could fall through parts of the helipad
  • Fixed a bug in the Hospital where dropped items in the rear part of the helicopter couldn't be picked up anymore
  • Fixed a few invincibility spots on all maps
  • Fixed DLSS and FSR behavior to reduce number of "Fatal Error" crashes
  • Fixed "LowLevelFatalError: cuvidGetDecoderCaps " crash
  • Fixed a spot with a hole in the ground in Hospital
  • Fixed a few spots in the Asylum where the Asylum lady could get stuck
  • Potential fix for Voice Volumes not being saved over levels
  • Potential fix for "Fatal Error" being caused by audio settings
  • Potential fix for Asylum elevator pushing players down
  • Potential fix for items disappearing after being dropped
  • Potential fix for voice chat not working for some people
  • Potential fix for a bug where the Asylum lady could be stuck in downed players
  • Potential fix for a bug where the Asylum lady chilled with players in the elevator

Other:

  • Upgraded to Unreal Engine version 5.4
  • FSR version upgrade to FSR3.1
  • DLSS Frame Generation has been included
  • Took steps to stop hackers from invading lobbies
  • The game makes automatic save backups of your level, XP and money now, can be found in the game's AppData folder
  • Much better Korean language translations
  • Much better Italian language translations
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