
Hello Players!
It has been a long time since the last Update and it has been a while since I had some news for you. I have been quite busy this year with other things, so game development was not my priority and then other projects have come up and caught my attention more than The Last Veggies. But here I am again bringing you a big Update and some other news:
The Last Veggies will now be Free to Play, starting today until forever!
Yes, you heard right. I appreciate all your support throughout the release and in the early access phase of the game. But The Last Veggies has not reached as many people as I intended to and has cost me more time and other resources than I planned. So instead of taking it down from Steam the game will now be free to play, hoping that more users will join to fight the monsters and save humanity! This way my playerbase can grow and my next title can start with more interested players right away. I will still publish hotfixes from time to time but new content will only be available every now and then.
So now to the Update itself. There have been plenty of changes regarding the balancing and game difficulty. New features have been added and a seasonal character is joining the crew for this December! The full log can be found below!
That’s it for now! Until next time. ːsteamhappyː
OrangeSlothGames
Santa is a new seasonal character and he can be unlocked for 2 golden carrots. He brings a new trait and 2 new random specials.
Hole in the bag (Trait):
Santa has a 20% Chance to drop a gift out of his bag that will act like an explosive mine.
Candycane Madness:
Santa reduces his firerate to a minimum for a short period of time.
Power of Christmas:
Santa deals 20% more damage when he has full health.
- at the end of a wave a phone will pop up on the bottom of the screen
- interacting with the phone (y / n) will open the shop or close the phone
- no need to run to the shop and waste useful time
- a lever has been added to Gamemode 2 The Last Veggies
- pull the lever (like harvesting vegetables) to skip the time between waves
- no more waiting time for those fast paced action junkies
- glitter will now fall from the sky whenever you level up a character
- makes the level up look even more fresh
- lowered all Monster HP by 10%
- lowered all basic monster damage by 10%
- Raiders also deal 10% less damage
- Raiders also have 10% less health
- Gamemode 1 lowered the increase of enemy health in higher waves from 3 % to 2%
- Gamemode 2 removed the increase of enemy health in higher waves
- Gamemode 3 increased the increase of enemy health in higher waves from 1 % to 2%
- Reduced the Health points of the Bounty Hunter Monster by 10%
- Changed the firerate of the Bounty Hunter Monster 1sec to 1.5sec
- Removed the “Toxic Storm” Event in Gamemode 2 as this was leading to an unfair experience
- Fixed the price error for level ups (it is now 5 as intended)
- Fixed several spelling mistakes in german localization (but more are coming)