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Tic TacticNewsTic Tactic HAS ARRIVED!
Community

Tic Tactic HAS ARRIVED!

Tic Tactic · published 5 Dec 2024, 17:34 UTC

All newsPlayers around this dateRead on Steam

At long last, the day is here, and I could not be more excited!

What are you talking about?

I’m talking about Tic Tactic, of course, an anti-chicken propaganda piece disguised as a roguelike deckbuilder. In Tic Tactic, you play as a duck, the lone survivor of his clan, who returns to his ancestral home to find it overrun by the chicken army. He sets off on a quest for revenge, and for answers.

The combat system is built around matches of tic-tac-toe, loosely based on the give-and-take nature of sword duels.

It’s a simple system, at least to start: you place tiles on the board to form a combo (a three-in-a-row), which deals damage according to the value of the tiles used. Once the combo is formed, the attack is launched, and the combo is cleared from the board.

However, as you continue through the game, you are given the opportunity to add new tiles with new mechanics and functions, which deal different amounts of damage or shake up the playing field with a variety of unique effects. The demo on Itch already features over 25 different tiles, and the final release will have over double that.

Who is responsible for this?

I suppose I should introduce myself. I go by unbreaded, and I am the sole developer behind Tic Tactic. I made all the art, music, and mechanics over the last four months.

Working alone does have its difficulties, though, and the small Discord community that has built up has been invaluable in helping me come up with new ideas, bug testing, and bouncing new mechanics off of.

I also enlisted the help of a publisher, indie.io. They have a huge catalog of released games and a team that has been helping me grapple with the publishing side of development. I’ve spoken to a few of their previous partners, and everyone had great things to say about their experience. Working with a game publishing platform like indie.io helps me focus on game development while they handle the behind-the-scenes magic, from helping manage store pages to crafting marketing campaigns and even helping the game shine at both digital and live events. In other words, they’ll handle most of the tasks that indie developers often struggle with alone.

What now?

Well, now, I have to go and finish the game. There are a lot of mechanics and content that I want to add, and I’m really excited to share them with you once they’re ready. Be prepared, because the Steam page is going to change a lot.

For now, I ask that you wishlist the game! You’ll also get an email once the demo is ready, which should be in the next few weeks.

You can also join the community on Discord to hear quicker updates, to provide feedback, and to harass me while I work. If you don’t have a Discord or would prefer to keep up with the game elsewhere, you can find me on Bluesky, X, or TikTok.

Thanks for reading, and until next time!

unbreaded

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Sale25 Jun 2026Tic Tactic: 25% Off in the Steam Summer Sale!Tic Tactic is 25% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection.In-game event27 Jan 2026Update 2: Challenge Mode and HousekeepingHello all! Popping in with a quick update to clean up some systems and add a new game mode. Here's a quick highlight of some changes: · Challenge Mode , which removes free heals and randomizes the world map, so you can't just pick the easiest way through. · Stability updates and error checking which should remove some of the hangups · Fixed a rare bug that causes performance slowdowns · Fixed s…Game update1 Nov 2025Patch Notes - v.1.04Halloween is over and it's time to put the decorations back in the attic. This was a small update. Here's a quick rundown of what changes you should expect: · Hot Spot now has a working description · Added a little effect for the Jackpot and Hot Spot tiles during bonuses · Fixed new weapon sprites · Added error catching for the Switch tile I also updated the scoring mechanism. It was improperly…