Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
玩个GuiNewsV1.6.0 Test Branch Open Announcement
In-game event

V1.6.0 Test Branch Open Announcement

玩个Gui · published 22 Nov 2024, 13:07 UTC

All newsPlayers around this dateRead on Steam

Hello all players and friends!
In the previous version, many balance issues were reported, such as weak bases and vehicles, insufficient immediate orders, and limited opportunities to obtain super modules, which made it difficult for everyone to play freely. In this version, we have adjusted and enhanced most of the genres, and updated the difficulty design of the classic mode, the ranking rules for random endless and monthly challenges. Detailed updates can be found below!
Welcome everyone to switch to the testing branch for experience and feedback. We expect to update the content to the official version before November 27th. We really need your feedback as soon as possible!

New Content

  • Added Super Module "Overload Damage", "Wrestling", and "Bloody Arrow".
  • In the reward airdrop at the end of the BOSS wave, the super module is increased from 2 to 3.

Experience Optimization

  • Classic mode level difficulty adjustment, removed "Less experience gained" and replaced it with " Increased probability of Hard enemies appearing in normal waves", and adjusted "Main Base is no longer has SP." to difficulty 17.
  • Random Endless Mode/Monthly Challenge Score Rules Update: Settlement Score = Level Wave Difficulty Score + Killing Boss Wave Score Without Injury + Passing Other Waves Score Without Injury+ Cumulative Score of Vehicles Level in Tracks at Settlement.
  • Based on the current genre and numerical situation, the rarity of a large number of super modules in the reward pool has been adjusted.
  • Change the attack of some objects to deal damage based on the percentage of enemy health: the Spike summoned by Spike synergy module, the super module "Aflame", the ice crystal generated by the vehicle "Ice Comets", the "Biting Mushroom" summoned by Channel synergy module, the quick command "Air Strike", and the "Missile Rain".
  • Adjusted the numerical strength of the "Monster" synergy module genre.
  • Now entering Track Adjust Mode will fade the display of friendly monsters.
  • Enhanced the numerical values of most immediate orders.
  • Optimized the layout effect of the UI of the damage part of the vehicle train in Centre panel interface.
  • Removed super modules "Blast Defense", "Reward Blast", and "She's Gone".

Issue Fixes

  • Fixed the counting issue of the achievement "Whiplash".
  • Fixed an issue where a single track could sometimes stack multiple trains.
  • Fixed the issue where the capacity of the train displayed incorrectly after moving the train in the form of a train group on different tracks.
  • Fixed an issue where the train would sometimes disappear after moving and merging tanks.
  • Fixed the issue where enemies attacked the main base under abnormal circumstances.
  • Fixed the issue where friendly monsters continued to attack invincible objects in abnormal situations.

If you encounter any problems, you can join our Discord for feedback!
https://discord.gg/TJqVnDErNz

More from 玩个Gui

Other announcements

All news
Sale19 Mar 2026Spring Sale - Loopstructor at Historic Low 50% Off!Hello players, spring is here! Starting March 20th , Loopstructor launches its Spring Sale with a historic low 50% discount ! This is the perfect time to dive into this unique tower defense game. Why Loopstructor? · Unique loop-based strategy gameplay · Infinite replayability · Easy to learn, hard to master Want more? Check out Loopstructor 2: Skyspine Playtest! The sequel brings a fully upgrad…Steam news3 Feb 2026Shape the Rails! Playtest Rail Defense: Eldritch Siege Out Now!Greetings, Masters of Loop Defense! Our independently developed new strategy tower defense game—Rail Defense: Eldritch Siege—has officially begun its limited-time Public Playtest! This test will initially open Character Mode. Players will take on the role of the first available character. Once a master mechanical modifier, she joined the Rail God Research Association and now commands her signat…Esports27 Jan 2026The Rails Await: “Rail Defence: Eldritch Siege” Playtest Incoming.Dear Strategists and Rail Masters, The long-anticipated sequel to the creative tower defense title Loopstructor has arrived. Rail Defence: Eldritch Siege is officially unveiled, and its Steam store page is now live. Building on the original’s signature Loop-based Tower Defense mechanics, Rail Defence: Eldritch Siege pushes the concept further than ever before. Step into a mysterious steampunk w…