Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
GlacieredNewsDemo Hotfix v0.7.248
Game update

Demo Hotfix v0.7.248

Glaciered · published 8 Nov 2024, 23:29 UTC

All newsPlayers around this dateRead on Steam

Hi, thank you so much for playing the demo and giving us your valuable feedback!
This patch is very small and contains just one change; but it's impactful on the gameplay

●Taking a short rest on save points now refreshes your healing count.

The core idea of the design was intended to remind players to return to the hideout for the long rest buffs and progressions but it was not a good idea. Instead of punishing players, there should have been an incentive to return to the base.

These incentives will not be introduced in the demo, but we decided that at least the healing restrictions that punish players should be removed. We will continue to introduce incentives in the release version.

Note that there is a line in the dialog of the unknown voice(seeker)that says something like "You must rest in the hideout to regain your healing count", but don't mind it. This requires an additional recording round and cannot be fixed for the demo version.

We really appreciate your feedback. We look forward to hearing your thoughts.

More from Glaciered

Other announcements

All news
Community7 Aug 2026Mini Devlog#7Hello, I am Shibuya, the developer behind Glaciered at Studio Snowblind. It's been a while since the last devlog, I've been heads-down in the final stretch of development these past few months. Don't worry, everything's going well. Last week I sat down with the folks at our publisher PLAYISM to tweak the final boss. We think it'll be a worthy finale to your journey. This devlog will be a short…Community20 Apr 2026Devlog#6 RPG, or not RPG?Hello, I am Shibuya, the developer behind Glaciered at Studio Snowblind. I have always approached this game as an action game, and that's how I've been portraying it. No doubt, action is the core of this title. However, there are some aspects of the game I haven't talked about as much. Those are the RPG elements. The term ‘RPG elements’ probably means different things to different people, but f…Community24 Oct 2025Devlog #5: The Sea of Tranquility and BeyondHi, it's Shibuya from Studio Snowblind, developers of the game. It’s been a while since our last Devlog, and a lot has happened with the project since then. First off, a big thank you to everyone who played the latest demo and shared feedback. Your comments were, as always, detailed and constructive, and they’ve been a huge help. I went through all of them carefully, and I've made a lot of impr…