
New update!!
This update introduces another new character, new towers, and lots of changes! The new character, Tana, offers a more relaxed gameplay experience, and with a strategic use of towers and cards, she might be the strongest character yet! The three new towers...were much more complex to make than the others, but I really like how they turned out. (especially the tank :P) Try them out and let me know what you think!
Also, thank you all for playing the Misty Graveyard! (I really didn't expect it to turn into an idle game...) I've got so much valuable feedback, and found lots of things that need to be adjusted for endless mode. I tried to make these changes with minimal impact on the normal mode, mainly to make the game more challenging without taking so much time. Give it another try if you're interested!
In the next update, I plan to revisit and rework some older features. Some current game mechanics were designed in early stages, but after several updates, they (looking at the altar and barracks) have become outdated and are much less impactful. So I plan to fix some of the issues before I start working on the fourth area. I'll keep updates posted on Discord!
-Refi
New Features
- New Character: Tana the Sorcerer
- Although not skilled in building towers, her magic can amplify their power beyond limits!
- (Unlock: Open over 50 treasure chests)
New Towers:Scrap Tank Tower: Crafted from salvaged tanks, it can dismantle 1x1 towers to enhance its abilities.Bomb Tower: Throws a bomb that explodes after a short delay, dealing damage in a small area with a cross-shaped spread.Fan Tower: Blows strong winds forward, slowing down monsters' movement speed.New Relic:Gold Furnace: Grants 1–10 coins each time you discard a card.New Buff Cards:Magma Ammo: The tower's attacks also applies burn.Kill Shot: The tower's attack instantly kills low HP enemies.Armor Breaker: Increases damage taken by enemies hit by tower attacks.Poison Bottle: Inflicts area poison damage.Energy Infusion: Significantly boosts tower firing speed, but decreases with each shot.Horror Mask: Slows down monsters around the tower.New Monster Abilities:Hornet King: Emits powerful noise that reduces the attack speed of nearby towers by 30%.Health reduced by 15%.Scorpion King: Has a hardened shell that withstands heavy damage. When health is above 50%, damage taken is halved; when below 50%, movement speed increases by 30%.Health reduced by 30%.Skeleton Guardian: Charges upon entering and returns to normal speed when attacked.Health reduced by 10%.Game Adjustments
- Skills can now be used with Ctrl+1 to Ctrl+3
(You can also use Shift if it's more comfortable for you!) - New Accessibility Option - Cursor Line: Shows a cross line to help locate the cursor.
- Added a button for toggling damage numbers directly in-game.
- Compendium:
- Added monster and tutorial pages.
- The towers and relics will now unlock in the compendium after reading their descriptions.
(You no longer need to choose them to unlock) - The compendium can now be accessed both from the main screen and the in-game pause menu.
Now you can see detailed information for the next wave enemies.Boss Health Increase by approximately 10%
Players have become stronger through recent updates, so bosses need a small boost!Chrono Traveler: Preparation time between battles extended to 5 seconds
Using the "Unlock" skill during preparation phase returns the block card directly to the hand (if there is space).Misty Graveyard:TL;DR:
Increased difficulty gap between waves after wave 10 to shorten game length.
Adjusted HP-based percentage effects to prevent them from being too powerful in endless mode.
New Leaderboard:The new version will use a different leaderboard.There's a new button for the previous leaderboard on the difficulty selection screen.No changes in wave 1 ~ 10Monster scaling after wave 10 will now increase much faster.After wave 25, each additional wave will increase monster movement speed by 3%.Skeleton King's gift:Draw extra card: 2 -> 1, but can stack up to draw 10 cards. (was 6)Relics:The relic "Chaos Transmuter" will no longer appear in Infinite Mode.The relic "Vengeance Statue" will no longer appear in Infinite Mode.The relic "Wealth Vault" now has a 100 gold interest cap.Towers:Tower stat enhancements will now be calculated additively, rather than multiplicatively.Starfall Tower: The red upgrade will no longer stack on the same monster.Lava Tower: The blue upgrade now causes 1 second burn effect (basically the monster only burns when it's is on the lava)Burn Damage: Trigger chance 3% → 5%, with 100 damage cap.Monsters now gain a 3 second stun immunity after 3 consecutive seconds of stun.
Updates:
Balance adjustments:
- Tana: Tower build cost increase changed from +75% to +60%.
- Scrap Tank Tower: Damage, attack speed and crit rate gained from consuming 1x1 towers reduced by 20%.
Slightly reduced initial attack speed and attack range.
Other Changes & Bug Fixes
- Buff icons can now be clicked through to select towers (or other objects) behind them.
- Scrap Tank Tower now consumes towers faster. The speed increases by 33% after the first tower, up to 2x speed.
- The buff cards provided by Tana's skill will no longer draw "Unfreeze"
- Reduced the volume of fireball launching and explosion sound when using Tana.
- Fixed an issue where players could get stuck in a Misty Forest level.
- Fixed an incorrect damage multiplier for Armor Breaker.
- Fixed an issue where the Poison Bottle did not trigger its cooldown.
- Fixed several issues related to redrawing cards with Tana.
- Fixed an issue where the Golden Furnace provided gold when it shouldn't.
- Fixed an issue where the effect of the buff card "Critical Up" was not properly removed.
- Fixed attack range issues for Bomb Tower and Scrap Tank Tower.
- Fixed an issue where the Flamethrower Tower would not turn when a target was killed too quickly.
- Fixed an issue in Endless Mode where Balanced Circuit was not applied to the last acquired tower.
- Fixed an issue where some buff cards had no effect on the Poison Tower.
- Fixed an issue where Coin Hunter did not trigger when a tower one-shot a monster.
- Fixed some tooltip display errors.
- Fixed an issue where changes to the damage number toggle were not saved in-game.
--- - Fixed an issue in the pathfinding system that could cause path error after using Drill Tower.
- Fixed an issue where the Dark Grip effect sometimes placed the target in an incorrect position.

(wow I spent 5 hours writing this patchnote...)