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MechWarrior 5: ClansNewsMW5 CLANS HOT FIX #3 PREVIEW
Community

MW5 CLANS HOT FIX #3 PREVIEW

MechWarrior 5: Clans · published 31 Oct 2024, 17:39 UTC

All newsPlayers around this dateRead on Steam

Greetings Warriors,

We have another hot-fix patch in certification that we will be releasing early next week!
We truely appreciate all the support and feedback. If you are experiencing any issues please email Support at ([email protected]).

We look forward to sharing details on what is next for MW5 Clans.

The MechWarrior Clans Team.

Features:

  • Added the ability for Co-Op players to take over AI 'Mechs while spectating
  • Design note: Swap functionality for clients does not include usage on the radial menu for this update

Fixed Issues:
Co-Op

  • Fixed an issue where clients could see other player 'Mechs jitter after mission sequences
  • Fixed an issue where 'Mechs would be missing in the post-mission screen if they were destroyed during the mission
  • Fixed an issue where client 'Mechs could be rearranged after a mission restart
  • Fixed an issue where clients could target destroyed Sokol rotors
  • Fixed issues where the HUD, camera, or player control would sometimes not be restored after using repair bays

Platform Specific

  • Added support for Nvidia Reflex and Frame Generation for Microsoft Store users
  • Fixed a console bug where custom key bindings would not save once the title is restarted
  • Added support for PlayStation Controllers for Microsoft Store

Campaign Missions

  • Fixed an area in ‘Reckoning’ where users could fall through the map
  • Fixed an issue in 'Reckoning' where playing a second time would trigger the wrong cinematics
  • Fixed an issue in ‘Voices of the Past’ where the hangar door would remain closed if one of your 'Mechs was destroyed
  • Fixed a blocker that could occur in ‘A World on Fire’

Performance

  • Improved overall performance in the first two missions
  • Improved overall performance in ‘Boxed In’

Audio

  • Improved the audio quality of Mia’s dialogue for all barks and Santander missions

Gameplay

  • Fixed an issue where weapons could remain disabled after switching 'Mechs with the radial menu open
  • Fixed instances where menus could overlap if 'Mech was switched while performing other actions
  • The ‘Doomsday Machine’ achievement/trophy now properly unlocks with the starting 'Mechs (Viper, Arctic Cheetah, Mist Lynx and Kit Fox)

UI

  • Fixed an issue in Archives where viewing consecutive cinematics could cause subtitles to briefly carry over
  • Fixed an issue where incorrect text was displayed when first entering the Completed Research menu
  • Fixed an issue where some campaign saves would appear greyed out in the Title Screen
  • Fixed an issue where keyboard input could stop working if you double-clicked Facilities or a Drop Deck pilot slot

Settings

  • Fixed an issue where the FPS limit option would not function
  • Fixed a typo in the “Invert X-Axis” option
  • Corrected the keybind listings for Starmate commands

Localization

  • Improved overall localization for German, Russian, Japanese, and French

Known Issues:

  • Some trees have the incorrect material in Huntress, the Combat Sim and Shooting Range Sim Pod missions
  • There are UI bugs when using PlayStation 5 Controllers through the Microsoft Store client
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