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Blasphemous 2NewsMea Culpa Expansion | Update 1
In-game event

Mea Culpa Expansion | Update 1

Blasphemous 2 · published 7 Nov 2024, 16:00 UTC

All newsPlayers around this dateRead on Steam

Sinners!

Your patience is a virtue and will be rewarded! The first update for the Mea Culpa expansion has arrived!

Thank you for all of your feedback since the expansion's release. Player feedback, both positive and critical, has been extremely useful and has made this update possible. We hope that you'll keep sharing your thoughts with us.

Please report any additional bugs or issues to Support Team here: Team17 Support

This first update focuses on fixing a number of bugs that were present on release. This update is releasing on Steam first, with other platforms to follow soon.

Rest assured that a design patch is also on the way soon, which will address balancing, True Torment and include more fixes! We'll share more information about the design patch as soon as we can!

Here's what's included in this update:

Bug Fixes

  • Fixed an issue where Gold Lumps would disappear from your inventory after dying, and subsequently block the final reward and an achievement from unlocking
  • Fixed an issue where the player's Cherub count would not match what was collected
  • Fixed an issue where Ruego Al Alba's Blood Pact gauge would decrease too quickly
  • Fixed an issue where the jump button being re-binded would cause a visual issue on screen
  • Fixed an issue where cutscenes would not play correctly for certain players
  • Fixed issues with Asterión's animations sometimes freezing
  • Fixed an issue where the player could soft lock in a certain room in the Elevated Temples
  • Fixed an issue where the Screaming Widow's mark would stay on the player despite being killed, which could cause subsequent issues
  • Fixed an issue where dying after a challenge in the Grilles and Ruin would make the reward impossible to collect
  • Fixed an issue with Asterión's name sometimes showing as a different name
  • Fixed an issue where the player's animation could freeze using the Holy Wrath ability
  • Fixed an issue where certain cutscenes wouldn't stop if the game was minimised
  • Fixed an issue where Incarnate Remorse would not work correctly
  • Fixed an issue where the camera would freeze in rare circumstances after a battle arena
  • Fixed an issue where the player could still be hit after a successful dodge on Eviterno, First of the Penitents
  • Fixed respawn issues in several rooms after landing on spikes
  • Fixed an issue where using Mirabras of the Return to Port in certain circumstances would soft lock the player
  • Fixed an issue with the Chandelier Traps sometimes causing issues for the player

Adjustments

  • Adjusted the hit boxes of Asterión to better match what would be expected from his animations
  • Added a Gold Lump display counter when handing them in for better understanding of how many are remaining

https://store.steampowered.com/app/2879370/Blasphemous_2__Mea_Culpa/

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