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Rogue VoltageNewsUpdate 11: New Character Creator
Major update

Update 11: New Character Creator

Rogue Voltage · published 7 Nov 2024, 18:00 UTC

All newsPlayers around this dateRead on Steam

Dear tinkerers,

we have a BIG ONE for you this time.

In our 11th Early Access content update, we're finally bringing the Character Creator aka Mech Hangar to you, as well as another major character rework.

Rogue Voltage is 20% off for IndieArk's Publisher Sale and IndieX games festival.
This is the lowest discount all year so tell all your nerdy friends!

THE MECH HANGAR:

The Mech Hangar is now available in camp, and we're sure you're going to have a lot of fun with it.
It becomes available for downpayment once you beat the game and have all the camp structures unlocked.

Inside you have a blaster and 4 empty module sockets to build the mech's starting layout.
But beware: Once placed, modules can't be taken away again, only destroyed.

Start a run with the Time Travel Mech character and they will come with the rack loadout you designed.

Go build a crazy combo. You're very much invited to share your creations in the Discord-Community!
I'm looking forward what broken stuff you come up with.

CHARACTER REWORKS:

The Nomad and Sol got fused into one character. They used to work amazing together, but weren't too flexible individually.

The Nomad


The Nomad now has the lightning weapon that Sol used to have (with a snazzy new look). Now you have to construct lightning rods to protect yourself from ... yourself.

Sol


Sol has an ALL NEW rack! She now fights by constructing Auto-Turrets that deal 1 damage per turn. Create as many turrets as you can in order to stack up on damage, but remember to keep them charged or they will implode! (Strong combo: Using them as a target for the Crust Generator before they go anyway)

Plasma Bot


I didn't like two mechas in the game, so the former Plasma Mech was changed to be a cute little Plasma Bot now. Nothing changed on the rack, still a very powerful char and fan-favorite.

UI/UX

  • The mouse cursor now changes when dragging modules and wiring. I think this adds a lot.
  • New badges on the character selection screen reward you for having runs won on different difficulties.
  • I added some missing character animation frames

WHAT ELSE:

  • Defusing the time bomb now triggers the accumulation sensor
  • There is a "Storage Charger" module available in the vending machine in camp
  • "Storm Cells" are now regular drops in the uncommon slot
  • Fixed a bug while combusting plasma when having 0 or negative plasma.

UPCOMING FEATURES:

  • New modules and drop-table reworks
  • Run-modifying passive modules and curses for the daily runs
  • In the near future: A new ice biome

PLEASE LEAVE A STEAM REVIEW


Thank all of you so much for tinkering with Rogue Voltage in Early Access.
If you're having fun, please leave a Steam review. This helps us more than anything. You don't have to write a novel, just a couple of words why you think the game is fun.

As usual, huge thanks to the lovely Discord-Community, who is extremely helpful and creative to give feedback, post ideas, help brainstorming for new content and report bugs. Everybody is invited. Come nerd out with us!

Enjoy wiring up the new version, let me know what you think in the comments.
I encourage you to share your broken builds over in the Steam Community Forums or on the Discord.

All the best from Berlin,

Luca

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