Hello friends,
It's been awhile. I wanted to update everyone on what the current plan is. Unfortunately, I am going through some very difficult family loss and this has slowed down development over the past several weeks.
As a result, I've decided to push out the multiplayer implementation until next year. I'm sorry about this, but it really is a tremendous engineering challenge, and given the state of my mental health, it's better for me to focus on content right now instead, as creating art and new gameplay mechanics bring me a lot of innate joy.
The next content update will be the Exploration Update.
New ancient mega-structures can be found on the map that generate area of effect bonuses to structures within a radius.

For example, this gif contains the Antimatter Nexus, which gives massive bonuses to Antimatter Power Stations, scaling with distance from the origin.
Similar such structures can be found boosting solar panel power by ludicrous amounts, or buffing the production bonuses of duplicators, and so on. As I develop more I will give a full preview.
Next up: Explorer Bots are back in the game!
Explorer Bots used to function as a clunky way to find map features. They will be put back in the game as bots that will navigate to the structures I described above to run them. Just like all bots in Final Factory, they will be consumed after a certain period of time, so to run your bonus structures, you'll need steady streams of Explorer Bots going to these new structures.
The goal of this overall design is to make the map a more interesting place, where placement of your structures becomes even more important. I also really like lots of bots flying around the map.
Of course, you will be free to ignore these new structures if you so choose, they should only serve as a bonus and interesting puzzle if players so choose to interact.
I'm also planning on adding new boss mobs to the game. These mobs will have more interesting attacks, do more damage, have more health, and just generally be bigger baddies. They will frequently be found guarding special points of interest.
The art for certain structures, enemies and VFX are also getting upgraded. Screenshots and gifs will come as I get further along in the content patch.
The Exploration Update will drop in Q1 2025. I'll keep everyone updated as I progress, and as always, I love player feedback, so leave comments here or come join the discord community!
See you in the factory!
/Slims
Just a reminder: if you're enjoying Final Factory, steam reviews help a bunch!