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The Long DriveNewsUpdate V2024.11.10_test:
In-game event

Update V2024.11.10_test:

The Long Drive · published 10 Nov 2024, 17:45 UTC · build 16357035

All newsPlayers around this dateRead on Steam

Hello our dear Desert Dwellers!
A little update for you on this wonderful Sunday!

As always, you can access this version by right clicking on TLD in Steam, select properties, then select betas, then select the upcoming version test.
! WARNING ! - This update now breaks old saves and saved cars!

V2024.11.10_test:

  • Parts and Attachables are now using the same script!
    (This should make things easier and more stable in the future, as well as open up new possibilities!)
  • But be aware this also now broke old saves, and saved cars!
  • Fixed sometimes not being able to drive forward until releasing and pressing forward again.
    This was a long standing and very annoying thing, and is now gone.
  • Cars no longer hitch when pausing the game. This was again a bug that was annoying players for a
    while now, it is now also gone.
  • Fixed Reflections not turning on-off based on distance
  • Settings files and saved cars in the dev menu are now saved with JsonUtility
    (They should be more tolerant to changes, and are more readable)
  • Fixed sometimes dropping stuff instead of equipping
  • Added item spawn history in dev menu showing the last 40 items ( no, you can't clear it )
  • Tape measure sticks to surfaces a little bit more reliably!
  • Added toggle to dev menu to save using Json
    (It is now possible to load both Json and Binary which was used so far)
  • Added buttons to dev menu to delete not generated POI and destroyed Ojb data
    (POI=Buildings, Obj=cacti, rocks...)
  • Autosave is a lot less noticable!
  • Stabilized some starting item spawn things
  • Buried stuff spawns again
  • Added ability to make an autosave with [ Home ] when dev mode is enabled
  • Pumpkin on-off save fixed! (And new ones are randomly on-off)
  • Snowballs and snowalls can be now made looking through the wheel also, now less "accidents" will
    happen related to this feature.
  • Bats are back! Yay!
  • Fixed some very big, major save-load errors
  • Dev menu car save-load works again!
  • Fixed lights not being able to turn on-off after dismount
  • Adjusted Van Physics Lock
  • Fixed empty tanks and ammo resetting to being full on save-load
  • Fixed coffin Physics Lock not working
  • Fixed some attached stuff jumping to it's previous attached position when attached
  • Fixed random type selector not using seed at POIs
    (Like the big grass a round the old house appearing/dissappearing on save-load )
  • You can now select your starting car from the Dev Menu!
  • Fixed dev menu car save-load attaches spawning mirrored!
  • Fixed paint cans spawning empty
  • There are now 3 autosave slots, these should come in handy for you guys, and should make life
    easier.
  • Save name increment when opening the save screen if it already exists,
    so it is now faster to save multiple times within the same minute,
    because it doesn't want to overwrite it!
  • Fixed stuff spawned in boxes not staying in it
  • Fixed teleporting far away if the held tape measure is stuck to a gib that dissappears
  • Start items are saved on other maps! (func_pushables in bsp maps too)
  • Fixed cacti destroy load
  • Hopefully more varied building spawn!
  • Buildings now again spawn further from the road too
  • Fixed buildings not spawning in the first chunk
  • Fixed bike03 tank not spawning in the starting house
  • Water towers are now back too!
  • Buried item spawn at water towers and such
  • Some part lerp fix
  • Fixed Mountains, cacti, rocks... random scale
  • Some buildings now spawn along side roads, some only along main roads, and some only further
    away from roads! (This should make things more interesting, especially in the future!)
  • Fixed car door and window not affecting the outside sound volumes correctly
  • Fixed multiplayer attach, local pos something
  • Fixed multiplayer item pos something
  • Better multiplayer client item positioning (Important, if you want to have fun in multiplayer!)
  • Fixed height map maps not working
  • Mouse Driving now only Steers by default, you can Toggle it to affect the pedals too by holding [ U ]
    (And yeah, don't forget that we have this feature - it can be really fun!)
  • Fixed attached stuff to surfaces not being in the same place in multiplayer
  • Some worn concrete material is now less shiny and is more bumpy!
  • Fixed not having a Start House on Village map
  • Light switch and such Save and Sync on FPS Dungeon map
  • The FPS Dungeon Map now has corridors, rooms, has enemies, and has imaginary goals : Kill all the
    enemies, find the computer and bring it back to the start room! You can have fun with this in
    multiplayer also!
  • We have a new shelf with Physics Lock system, it is in the starting room in the FPS Dungeon Map,
    but you can also spawn it in the normal game mode using the Dev Menu (it will spawn naturally
    later)!


Thank you for playing and testing, and as always, don't be shy! Have fun....
'TILL YOU DIE!
Genesz, Gus, Gab, Doc

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