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War RobotsNewsWAR ROBOTS 10.6 UPDATE NOTES
In-game event

WAR ROBOTS 10.6 UPDATE NOTES

War Robots · published 10 Dec 2024, 09:19 UTC

All newsPlayers around this dateRead on Steam

EVENT: CRUEL WARM WINTER

The event will start shortly after the update is released on most platforms. It will include Operation "E", in which you can earn the latest Data Pads. You can progress through Operation "E" by completing Event Tasks.

Here's what's in store for the final update of 2024:

  • New Game Mode: PUSH
  • New robot build: Ravager + Regulator (Medium) or Growler (Medium) + Pilot Cliff Debusse + Moderator Drone
  • New Titan build: Devourer + Arbiter (Alpha) + Equalizer (Beta) + Pilot Liam Crag
  • New Ultimate editions: Blitz + Shredder (Light)
  • New Turret: Damage Enforce System
  • New Title: Icebreaker

Follow our social media during the update for more information and giveaways:

  • WR on Discord: https://discord.gg/warrobots
  • WR on Reddit: https://www.reddit.com/r/walkingwarrobots
  • WR on Facebook: https://www.facebook.com/warrobots

Complete the event to earn this collectible Title for your account:

RAVAGER: NEW ROBOT BUILD

The Ravager is a high-damage robot that demands careful handling to offset its lack of defensive systems. Its ability grants permanent Stealth while active, allowing it to navigate the battlefield in relative safety. However, once the ability ends, the Ravager must rely on its substantial Durability to get through the combat. Exiting Stealth provides a temporary boost to its weapon damage, making burst weapons an ideal choice for maximizing its offensive potential. When facing a Ravager, keeping a defensive ability in reserve is always a smart strategy.

RAVAGER

High-FIVE!

Veil: The robot accelerates, enters STEALTH mode and removes negative effects like RUST, BLIND, SUPPRESSION and SLOWDOWN, while also gaining temporary immunity to them. Any action, except movement and turret rotation, breaks the invisibility, granting the robot a brief massive damage boost, and sends the ability into cooldown.

Weapon Slots 5x Medium
Class Damage Dealer
Durability 350,000
Movement Speed 30 km/h
Bonus for MK2 Cooldown (16 → 14) Dmg. Bonus (15% → 30%)
Bonus for MK3 Cooldown (14 → 12) Dmg. Bonus (30% → 50%)

The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.

REGULATOR

When negotiations fail spectacularly.



Weapon Slot Medium
Special Effect N/A
Damage Type Explosive
Range 800 m
Damage per Particle 5,000
Particles per Shot 1
Shot Interval 0.1 s
Ammo 20
Reload Interval 8 s
Reload Amount 20

The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.

GROWLER

Ear-splitting beats



Weapon Slot Medium
Special Effect RESONANCE
Damage Type Sonic
Range 500 m
Damage per Particle 8,400
Particles per Shot 1
Shot Interval 0.18 s
Ammo 24
Reload Interval 1.2 s
Reload Amount 4

The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.

CLIFF DEBUSSE

The next song is “Break the Dome”!

Cliff's Sanctuary: Upon activation, Veil grants a 10% increase in Durability, as well as weak Durability regeneration for the duration of the ability.

MODERATOR

Keep it civil at all times.

Ability 1: A machine gun with a high rate of fire that rivals the latest models equipped on robots.

Ability 2: Increases the robot's Movement Speed. The effect is always active.

Ability 3: Upon exiting STEALTH, your robot gains the Lock-down ability for a few seconds.

Ability 4: If your robot is in STEALTH mode, the drone allows you to accumulate a damage increase effect every few seconds.

DEVOURER: NEW TITAN BUILD

The Devourer stands out as a rare example of a Stealth Titan. Its unique hexapod chassis enables it to navigate even the most challenging terrain with ease and speed. Like the Ravager, the Devourer can remain in Stealth indefinitely while its ability is active. Equipped with a powerful arsenal and bolstered by a damage boost from its secondary ability, it excels as a formidable Damage Dealer. Additionally, the Titan’s primary ability allows it to siphon power from enemy targets, further enhancing its combat potential.

DEVOURER

Turn enemy power into a snack!

ESSENCE SHIFT: The Titan becomes immune to Defense Mitigation and establishes a link with the selected enemy robot. While the link is active, the Titan steals Damage, Defense Points, and Movement Speed from the target, transferring them to itself.

SHADOW WALK: The Titan accelerates, enters STEALTH mode, and removes negative effects like RUST, BLIND, SUPPRESSION, and SLOWDOWN, while also gaining a temporary immunity to them. Any action besides movement and turret rotation breaks the Titan’s invisibility and sends the ability into cooldown.

Weapon Slots 2x Alpha + 2x Beta
Class Damage Dealer
Durability 650,000
Defense Points 150
Movement Speed 35 km/h

The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.

ARBITER

Objection!



Weapon Slot Alpha
Special Effect N/A
Damage Type Explosive
Range 600 m
Damage per Particle 5,000
Particles per Shot 1
Shot Interval 2
Ammo N/A
Reload Interval N/A
Reload Amount N/A

The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.

EQUALIZER

DSC created Titans, and DSC will make them equal.



Weapon Slot Beta
Special Effect N/A
Damage Type Explosive
Range 600 m
Damage per Particle 3,000
Particles per Shot 1
Shot Interval 2
Ammo N/A
Reload Interval N/A
Reload Amount N/A

The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.

LIAM CRAG

The face of the brand

Repulse: When the ESSENCE SHIFT ability is active, the Titan reflects part of the damage it receives back to the target it is linked with.

Blur: The SHADOW WALK ability recharges faster.

Favor: Part of the damage dealt by the REPULSE ability is converted into repairs, restoring the Titan's current and maximum Durability.

SHREDDER BLITZ: NEW ULTIMATE BUILD

Your lightning-fast attacks now come with an escape plan. The advanced edition of Blitz can teleport back to its original location after activating its BREAK-IN ability. This agile Saboteur-class fighter excels at eliminating priority targets while bypassing heavily armored foes.

ULTIMATE BLITZ

First In First Out

Break-in: The robot sets up a teleport beacon, then speeds up and temporarily activates an Aegis shield. After that, it emits an energy wave that can damage several enemies at once. Using the ability again teleports the robot back to the teleport beacon (Cooldown: 12 sec; Range: 350 m).

Weapon Slots 4x Light
Class Damage Dealer
Durability 300,000
Movement Speed 358 km/h
Bonus for MK2 Cooldown (12 → 9)
Bonus for MK3 Cooldown (9 → 7)

The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.

ULTIMATE SHREDDER

Don't move!



Weapon Slot Light
Special Effect LOCK-DOWN
Damage Type Energy
Range 500 m
Damage per Particle 6,580
Particles per Shot 1
Shot Interval 0.08 s
Ammo 40
Reload Interval 5 s
Reload Amount 40

The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.

OTHER ADDITIONS

DAMAGE ENFORCE SYSTEM

Red means damage.

A support turret. After a short delay, the turret significantly boosts the owner's outgoing damage for a short period.

NEW GAME MODE: PUSH

A new type of battle will become available shortly after the launch of the Cruel Warm Winter event. During Push battles, two teams compete to take control over a payload that has to be taken to the final point. Taking control of the payload makes it move along a set track in the track's direction. The team to escort it to a final point or to progress the farthest towards it during the battle wins.

Here are the main things to know about Push mode:

  • To take control of the payload, your team should outnumber the opponents in its area.
  • When either team gets the payload to the final point, the battle ends.
  • The payload stops at checkpoints. In order to proceed, your team should outnumber the opponents in its area for a few seconds until the checkpoint is cleared.
  • The speed of the payload depends on the number of allies.

UPDATED DAILY TASK TIMERS

In version 10.6, we will update the system that manages the timers for Daily Tasks. Currently, different groups of Daily Tasks refresh at varying times based on several factors. Once the changes are implemented, all Daily Tasks will reset simultaneously at 00:00 UTC.

TECHNICAL FIXES

  • Fixed a bug where a deployed repair station would continue to passively restore Sirius' durability.
  • Fixed a bug where both of Sirius' turrets, when deployed, would return to the Titan faster than intended.
  • Fixed a bug where suggested skills for a Titan pilot would include skills for previously equipped weapons instead of those currently used.
  • Fixed a bug where Harpy with the Twins pilot equipped would not activate Stealth upon landing.
  • Fixed a bug where Shenlou would not receive Aegis when using its Chain Blink ability.
  • Fixed a bug where Ultimate Fujin would not receive a bonus to movement speed when using its Self-Support Mode ability.
  • Fixed a bug where camera would go to an incorrect position on the map when deploying Fenrir or Ultimate Fenrir.
  • Fixed a bug where Ultimate Rayker would not deal bonus damage to targets affected by Suppression.
  • Fixed a bug where the aiming area of Screamer would follow the camera rotation slower than that of Howler.
  • Fixed a bug where Squad or Custom Game invites would not include information about the inviting player.
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