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MikNewsMik Devlog 10
Community

Mik Devlog 10

Mik · published 1 Dec 2024, 12:32 UTC

All newsPlayers around this dateRead on Steam

Hi hello, it´s the FIRST of the month again so its time for another devlog!! Like previously stated, devlogs are bi-monthyly now so the next one will be all the way in February next year.

These 2 months of development have been split between Mik and my new game which started out as a project for GithubGameOff2024 gamejam. Both because of overscoping and me being busy with exams, I sadly could not finish the game in time for the submission deadline. It´s not all bad news tho, more on that later tho!

Level Design


Like the previous months, level design has been once again the main priority. The introduction level was basically finished, although I decided to expand the very first part with more gameplay since the area took ages to create so I don´t want it to go to waste. Maybe it´ll appear again in a later part of the game.

All the areas in the previous devlogs are now decorated!

Anyways, I´ll let the images speak for themselves:

New Object Collision system


The previous collision system for objects (that have physics) has been expanded opon so now theres extra collision particles.

Optimisation


More optimisation! More optimisation! More optimisation!

Better level loading


I´m currently implementing the "new" (the one I mentioned in one of the first devlogs) level loading logic for the first level to finally get ready for a cohesive and playable game!
On top of that, the level loading system is getting expanded with the ability to also load and unload specific prefabs intead of entire scenes.
This just means that the process is less complicated for me, and the game more optimised for you!

New game


Like I mentioned, half of my time was spent on creating a new game for a gamejam. Even tho because of exams and overscoping I didn´t manage to finish the game in time, I am planning on continuing development and release it on steam. (join discord for indev footage)
More info following soon, but trust me, It´s epic.

Thanks for reading another devlog!


Join my discord for more news: https://discord.gg/VYUedn5bWE And follow me on twitter: https://www.twitter.com/@stefaaan06

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Community1 Aug 2026Devlog 20The final stretch is upon us! All the pieces are basically in place now. The plan being to start internal playtesting by the end of this month. You might have also seen that there is a public release window now, Q4 2026! Heres some of the stuff ive been up to, tho i had to cut a lot so as not to spoil the full game. Level 4 (i STILL dont have names for any of the areas) The Bottom At first I fi…Community1 Jun 2026Devlog 19Hi hello its time for the 19th Bi-Monthly Devlog - with a moderate amount of new stuff (getting closer to being finished!) I tried to condense this devlog even more than the previous ones because they have gotten way too long by now, if you want some more details checkout my monthly patreon updates which are partly free: New Creatures TWO new creatures have joined the megastructure ecosystem...…Community1 Apr 2026Devlog 18Hi hello its the FIRST of the month and its time for another Devlog. Theres quite a lot of new stuff, parts of which i cant show yet because i dont wanna spoil the entire game. In the previous Devlog ive been working on a lot of different Areas and Features but for this one, almost all of the progress lies in Level 3, as part of my new: Gameplan I now actually have a broad plan on the timeline…