Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The Axis UnseenNewsNew Patch! Map Excavation, AI Director, Overhauled Gravity and more!
In-game event

New Patch! Map Excavation, AI Director, Overhauled Gravity and more!

The Axis Unseen · published 22 Nov 2024, 16:34 UTC · build 16494059

All newsPlayers around this dateRead on Steam

The latest patch for The Axis Unseen is out now. This is the biggest patch yet and addresses most of the issues people have brought up with the game!

Here's the biggest changes/additions:
-New map system - There is now a way to keep track of where you have been in the world and a map that you can examine in the safe area. Areas are unlocked by finding a new type of altar out in the world that also acts as a permanent spot that you can get a free spirit arrow view from. There are new markers on the tables for each region to show how many of these exist in each region.

-Overhauled gravity - Things are now less "floaty" and small creatures don't push the player as far. Larges creatures will still throw you far. All of the forces, fall damage and dodge jump have been adjusted to work with this new setup. The low end dodge jump is also now not as effective, but the high end is slightly better than before. This gravity change should also cause creatures to not fly into the air as much when running down steep hills.

-AI Director - There is a new AI director that ramps up and down how many creatures will track the player at once. This changes based on various factors such as if you recently died, if it's night or if you're running around making a ton of noise.

-More Soundtrack Variety - All of the main tracks have more variants that show up.

-Boar Juggling - This was adjusted even more to ensure that boars don't stay under the player when they toss them up into the air.

-Major Intermittent Performance Loss - A number of things that were causing inconsistent performance have been addressed. If you see any other cases of inconsistent performance, let me know!

-Pass on Creature Attack Ranges - A pass has been done to make these distances more accurate. Some were too far, some were too short, some had the creature's eye heights set incorrectly throwing it all off.

-Buffed Stealth Damage Bonus - This was previously a 2x damage multiplier if you damage a creature that hasn't detected you, now it is 4x.

Here are all the smaller changes:

-Put the "Continue From Last Save" button back into the new main menu.
-Reduced the timeout on arrows that never got looted that would keep making a whooshing sound.
-Updated a few strings that were not localized.
-Added a UI tip for the dots on the bow for Magic on the Options screen and Death Tips screen.
-Fixed a case where some journals were not putting out the Ultrasonic sound anymore if too many other sounds were triggered.
-Show the playtime on the new Immersive Main Menu when you are near a portal.
-Fixed going through a portal making your bow get stuck aiming. Forced it to release.
-Slowed down time even more in photo mode, unfortunately it can't be 0 or FX such as blood freak out and twitch in random directions.
-Fixed persistent bat noises from bats that were no longer there.
-Fixed wind on the Redwood trees.
-Adjusted the look of the Wolf and Boar to be more detailed.
-Reduced how much magic Golems were giving the player, it was inconsistent with every other creature and way too high.
-Fixed displacement on the small world trees hiding some journals and also letting the player look inside of them.
-Fixed a bunch of minor spelling/grammatical errors in the journals thanks to feedback from the Discord.
-Adjusted a bunch of creature collision capsules to move with the mesh so that they are less likely to clip into the player when moving.
-Redid the Horned Beast ragdoll so it doesn't freak out so much.
-Trigger the full song after a few Lodge visits, it was a bit too rare.
-Fixed a few of the journals for the Desert and the Mountain that were incorrectly acting like you found them if you found a different journal. This means that when this happened, one journal would act as if you found two journals. Behind the scenes, the journals that were found was being tracked correctly, so this is just a cosmetic bug that has been fixed and it now reflects the journals you have actually found.
-Rare and Unique Boar fur has been fixed, it was using the incorrect binding and looked strange.
-Don't wait to show the Yes/No prompt for the intro if you already have an existing save game.
-Updated the navmesh and HLOD to reflect new changes to the world
-Removed the eye adapt mask because it was making eye adapt too inconsistent and going too dark when it shouldn't.
-Made shadows a bit brighter on low end hardware.
-Gave dodge jumps going uphill an even bigger boost so you don't just jump into the hill as much.
-Flipped the portal exit around near the Breathe Poison portal so that it points at the Quiver upgrade so that people are less likely to miss it.

More from The Axis Unseen

Other announcements

All news
Esports19 May 2026Physical Edition of The Axis Unseen Announced!We are happy to share that The Axis Unseen is receiving a physical release on the PS5. This is the same game our Steam Community knows, now available for collectors and console players in boxed form. The Steam version remains fully supported, and we'll continue sharing updates for the PC version here. You can read about the physical version and preorder it here .Game update25 Jan 2026Patch Version 1.13A new patch has been released. This fixes a few small issues. · Fixed Steam achievements. A minor error was preventing this from working. Any achievements unlocked during the period when this was broken will retroactively unlock. No progress will be lost. · Fixed some incorrect trees in the Main Menu level that were animating incorrectly. · Adjusted the position of the Main Menu buttons to not…Game update17 Dec 2025Patch Version 1.12A new patch has been released. This fixes a few small issues and has a few fixes from the XBox/PS5 release. · Blocked Spirit Arrow in the Main Menu level - This broke once these became free to use · Changed the compass on the hand from an arrow to an N to make it more clear that it simply points North, not at anything in particular. · Added buttons to the Main Menu for Discord and Merch · Updat…