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GeneRally 2NewsCommunity Update - October 2024
Community

Community Update - October 2024

GeneRally 2 · published 30 Oct 2024, 11:30 UTC

All newsPlayers around this dateRead on Steam

Welcome to the October 2024 Community Update! Here you can read the latest news about development - primarily what we've been working on recently; and what you can expect to see in upcoming patches.

To join the discussion, as well as get more info direct from the development team, you can join us on Discord!

🛠️ In Progress


This month has again been focused primarily on the Online Multiplayer and the UI Update - but one of the new cars is now nearing completion (see lower down this post for a sneak-peek).

  • Online Multiplayer - We've continued to run some test sessions, and improve upon the multiplayer experience, and we're pleased to say it's approaching a point where it will soon be ready for some wider testing. If you want to see a video of the multiplayer in action, see last month's post.
  • UI Update - The UI update is nearly complete. As well as the visual overhaul, it has much better performance, fixes a variety of bugs, and generally feels nicer to use.
  • AI Update - We're continuing to make improvements to the AI for the upcoming AI update.

✅ Waiting for Next Update


Primarily, the updates we've been working on are waiting for the upcoming Multiplayer patch - however, we are likely to release a smaller patch update in the coming weeks. This will include a few features and fixes, including a feature that can help to drastically reduce GPU load during gameplay.

Stay tuned for more information about the update!

🎁 Bonus - Monster Truck Reveal


Get those stunt and off-road tracks ready for some monster truck action! The next addition to the car lineup will be coming with the next patch. We've been testing it along with the multiplayer update, and I must say that it's one of the most fun and entertaining cars to drive with others.

Unfortunately Steam won't let us show the 3D car render here, but you can find it on the developer blog.

Topi has done a fantastic job on the model and texturing, as always, and Markku has tweaked the handling to be both unique and rewarding.

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