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Spore ValleyNewsPatch 1.2 - Expanded Tutorial
Game update

Patch 1.2 - Expanded Tutorial

Spore Valley · published 2 Dec 2024, 23:11 UTC · build 16607084

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Hey folks! There's a new patch out today, so here's what's up:

Expanded Tutorial

Today's patch is mostly about expanding the game's tutorial with more explicit and more visual instruction on some of the game's mechanics. Hopefully, this new tutorial will be helpful to anyone having trouble diving straight in!

Other Changes

This patch also hooks up some controller support for most actions, though there are some design kinks that remain to be worked out here.

Apart from that, there are some small graphical bug fixes, mostly dealing with GUI elements being misaligned or incorrectly spaced, or with GUI element visibility not being properly changed based on the game state. There are also some under-the-hood optimizations.

For the Future

Two big things currently remain on my future roadmap: full controller support, and a Mac version.

More from Spore Valley

Other announcements

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Game update5 Jan 2025Patch 1.3 - Music & Controller UpdateHey folks! We've got a nice, somewhat larger patch for Spore Valley today. First off, we've got some great updated musical tracks courtesy of the excellent Matthew Boerner, aka Freshman Biology ! The new tracks will also be available through his own platforms, if you want the tracks for yourself! Beyond that, this update also includes finalized controller support! Several parts of the interface…Game update1 Jan 2025Patch 1.2.5Content changes: · The tutorial now has a longer intro cinematic, with more information about a normal game's win condition · If hints are enabled, encountering a Cacomorph will trigger a new hint suggesting how to deal with it · The middle mouse button can now be used to drag-pan the camera around rapidly, in addition to other methods · Cacomorph description text updated with more explicit ins…Game update31 Dec 2024Patch 1.2.4 - Fixing Game BreakageThe urgent purpose of this patch is to resolve a serious bug where the game fully breaks if you lose after the Lystrosaurus has despawned (the HUD either darkens or disappears entirely, and the world can't be interacted with), effectively preventing you from restarting a new game unless you restart the entire application. Beyond that: · Added an additional arrow in the third phase of the Tutori…