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Stuff to doNewsDevlog # . . ___
Community

Devlog # . . ___

Stuff to do · published 31 Oct 2024, 10:38 UTC

All newsPlayers around this dateRead on Steam

Hello, gamers,

  • More people have been playing the demo and adding the game to the wishlist. Thank you. I was planning to remove it for a while, however it will still be available at least for two more weeks. It has been updated.
  • A kind player recommended me this game Last Half of Darkness, which I must admit, caught my attention right away.
  • Looks like you are all enjoying the atmosphere of the game. That and the gameplay are aspects that I see myself thinking a lot. Although this project is a "small one", the game design is still an important task (and an adventure).
  • Which leads me to this: I am sacrificing a coherent arquitecture for the sake of the gameplay. Don´t worry, I am not talking about going upstairs using stairs that lead down. Actually, looks like my games could share the "incoherent arquitecture" tag.
  • Speaking about other games (mine): next week a Steam Festival will be announced and one of my games (the first one) will be there amongst other known games of the genre. If you enjoy old-school point and click adventures please check them out.


The game is moving forward. I am a solo developer and there are a lot of things to keep in mind.
See you in two weeks.

Keep playing.

Check your pulse.

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Major update11 Aug 2026Patch 1.1.5 - Various improvements.Detectives, important update: · The game launches successfully regardless of the processor architecture. The “Continue” button will appear after the first save. · Clues have been added. · Movement errors have been fixed. · Some sounds have been adjusted (except for the ones at the end—you’ll read the note and understand why). · In the phone section, one interaction has been modified to avoid po…Game update30 Jul 2026Minor patch.Simple patch. · A couple of bugs have been fixed. · A few clues have been added.Steam news23 Jul 2026Stuff to do is out now!Hi, detectives, This is an important moment for me. It has been a while since I started working on the game and now it is finally finished. From the very beginning I wanted to make a different kind of game and, after a rollercoaster of development, I can say that I am proud of the result. The last few weeks have been pretty tense, working as hard as I could to get it ready for you and finally b…