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Generationship PlaytestNewsChanges from 0.97.23 to 0.98.0
Game update

Changes from 0.97.23 to 0.98.0

Generationship Playtest · published 11 Nov 2024, 06:07 UTC · build 16361537

All newsPlayers around this dateRead on Steam

Fixes

  • crafting: Fixed second Plastic recipe was not working well ³
  • error: Fixed Exception while autosave
  • interaction: Fixed in special cases the items could not be canceled a construction
  • metric: Fixed Emergency sleep was often over the normal sleepings priority ¹
  • overlay: Some Overlay IDs might have overlaped in special situations
  • overlay: Fixed overlay usage in special cases with construction storages
  • simulation: Fixed after loading it might happen to exist duplicate simulation IDs result in warnings
  • simulation: Fixed warning when dismantle room with a person within and force the persons moving out of the room ³
  • simulation: Added Autofix consistency check for chemistry workbench (and others) that not finishing in not identified special cases ²
  • simulation: Added Autocorrection of special case where persons were still in an dismantled room ³
  • simulation: Fixed possible endloess update using batteries in special situations
  • simulation: Fixed not set Problem after an interior item was constructed
  • ui: Fixed problems with deleted entities in special events
  • ui: ThoughtBubble Positioning and scaling
  • ui: Hide old item Recipes in some special ui elements ²
  • ui: Fixed some parts of the Header was not clickthrough to the gamescene, but was invisible
  • ui: Fixed layout struggling and logging errors when playing in window mode for tables
  • ui: Fixed Effect Elements were not updated when dropping an interior item


Added

  • check: Added check for left over user
  • consistency: Added Verify Simulation Id check with auto correction after loading
  • consistency: Check for missing Activity Problems
  • debug: Added Cancel button to download File from report
  • help: Added Tips from loading screen to Help Window
  • interaction: Added Pre configure for SupplyShips, while they are not ready ² ¹
  • overlay: Added Overlay for person, to find the workplace and resident faster
  • overlay: Added visual Thought Bubbles for persons
  • thought: Added thought when stopping an activity due to high need of basic needs.
  • tip: Added another tip
  • ui: Added Residence to the Details WorldElement Overlay
  • ui: Added tooltip for workingspeed in person selection panel activity queue


Improved

  • modes: Disabled Sleep also in Sandbox mode ¹
  • overlay: Also show the activity icon for customer and worker tasks (when selected the interior item)
  • overlay: Show Thoughts overlay bubble for the first 20s after a thought has been created
  • overlay: Removed Problem Overlay when the
  • overlay: Use Activity Type Icons for overlay paths
  • overlay: Show also overlay for Person tasks when hovering the task
  • pathfinding: Removed on the fly caching for special paths
  • pathfinding: Estimate door distance for pathfinding person to person
  • performance: Improved performance when having many worldElements visible.
  • performance: Added Burst code baking Icons to one Icon together for Path Overlays
  • savegame: Make Person Generator Cache usage more async, so reduced lags when loading a savegame with many persons, till they are initialized.
  • ui: Improved style of Thought bubble
  • unity: Updated to newest Unity Version


Balancing

  • metric: Reduced current Task metric to 1.5 and also max group priority metric to 1.5, to prevent too high priorities
  • roomlevel: Changed Room level calculation, so it starts at 1, but some persoms now also require level 5

Thanks to hanniah¹, silverstone², szenario³ for ideas, reports, suggestions or contribution.

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