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Fell Seal: Arbiter's MarkNewsFell Seal plushies vote and some news!
Community

Fell Seal plushies vote and some news!

Fell Seal: Arbiter's Mark · published 28 Jan 2022, 16:04 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

We want to give everyone an update on our current status and how things have been progressing, but first things first...

Plushies!


Edit: The tallies are:
Kawa: 135
Vang: 52
Kyrie: 41
Reiner: 14

So, it seems like we'll be seeing a Somier plushie!
Thanks a ton again to everyone that took the time to vote and give us their comments on the new game ideas!

We've been approached by Makeship for a partnership to create a Fell Seal plushie. We'll only be making one design to start, so it's up to you, the community, to let us know which is the character you really want to see made into a plushie!

We've narrowed down the options to these 4, so please let us know in the comments which you'd love to see turned into a plushie!

Please vote by leaving a simple comment like this:
+1 Kyrie
+1 Reiner
+1 Vangal
+1 Kawa

Once we know which character you guys think would make the most adorable plushie, we'll start working on the design and announce it when it's ready!

Edit: Wow, that's a lot of votes coming in. We'll end the voting period on Sunday night, tally everything, and announce the winning character!
Thanks!

Edit: Tallying the votes now. At a glance, it looks like the Kawa is ahead, but we'll have all the counts up tomorrow! Thanks again everyone!

News


We've been working on our next project for a while now. The design is nearing completion and we're very excited! Sadly, we don't have much visuals to show yet, as we're still using placeholder art, but here's a general idea of what we're planning:

You'll be in control of a company of units. You'll be able to customize them when you recruit them and choose between 8 base classes. Later, each unit will be able to choose 1 of 2 "advanced class paths", which will guide the rest of their progression. Each class will have their own skill tree.

We're planning tactical battles on a fairly large map, using a hex grid this time around. There will be zones of control and attacks of opportunities tied to that. There will be terrain effects involving water, fire and electricity, tied to spells and maps. And a lot more! Battles will be triggered by running into enemies roaming the worldmap or by entering a dungeon/lair.

Your company will be able to sport about 12 to 16 units and you will be able to field 6 to 10 units, most likely (we're still hammering down the specific values). Your company will also have access to 3 skill trees of its own, representing its general focus: trading, fighting or exploring.

The gameplay will be broader than Fell Seal: Missions and Monsters and have elements of trading, economy, mercenary-style quests, discovery, etc.

We're planning for high replayability, with a procedurally-generated worldmap and battlemaps, with a few premade story related maps as well.

We know it's still a little vaguer than is needed for a full announcement, but let us know your thoughts about the basic concept!

Lastly, you can subscribe to our mailing list on our website (https://www.fellseal.com/) if you want to make sure not to miss any announcement tied to our upcoming title.

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