Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dreamcore SoundtrackNewsMessage from the developer
Community

Message from the developer

Dreamcore Soundtrack · published 26 Nov 2024, 21:32 UTC

All newsPlayers around this dateRead on Steam

Hi guys! I want to share something personal.

When liminal spaces started gaining popularity back in 2020, there was one level that always stood out to me: Level 94 (Eternal Suburbia). There’s just something about its unique atmosphere—that feeling of “I’m not sure if I want to stay here or run away”—that made it one of the most iconic levels in the liminal spaces genre. So, when the time came for me to design it, I was determined to do it justice.

Designing this map was no easy task. I wanted exploring this level to feel just as immersive and genuine as Dreampools, while still giving it its own identity and maintaining the coherence that made the first map so unique.

But I believe I’ve created something that will exceed all expectations. I’m convinced this map is the most faithful representation of the Dreamcore aesthetic. I want this project to become a reference point for the genre—something that leaves a lasting impression and makes people say, “Okay, this is completely different from anything I’ve seen before!”
I’ve poured my heart into every corner, every texture, and every interaction, hoping you’ll feel the same way I do when you explore it. I’m confident that I’ve crafted something truly special, something capable of breaking boundaries in this genre.
Very soon, you’ll be able to explore it for yourself, and I can’t wait to see your reactions. I’m sure what I’ve created will captivate you just as much as it has captivated me while making it.

Valentin Iribarren, Dreamcore Game Director.

More from Dreamcore Soundtrack

Other announcements

All news
Sale1 Aug 2026Dreamcore is on Daily Deal: Biggest Discount Ever (40% OFF)!Dreamcore is 40% off starting with today’s Daily Deal, our biggest discount yet. Explore the largest liminal spaces ever created in a video game. Get lost in endless corridors, empty pools, and hauntingly familiar places where the only path is your own intuition. What’s new: · Steam Deck Verified: take the liminal nightmare with you on the go · Official Soundtrack now available: 50 original tra…In-game event21 Jul 2026Dreamcore: Steam Deck Verified NoticeDreamcore has been officially reviewed and categorized as Steam Deck Verified by Valve. The game meets all default requirements for handheld play without needing manual configuration: -Input: Full native controller support and correct Deck button prompts. -Display: UI text and menus are scaled for the 1280x800 display. -Performance: Default graphics preset runs smoothly at target framerates. -C…Community8 Jul 2026Taking a break (and what’s next)Hey! Just wanted to give a quick heads-up on why I’ve been inactive lately. This past month I’ve been taking a break, and to be honest, I’ll probably extend it through July. After working almost 12 hours a day for the last two years, I just hit a wall and needed to unplug for a bit. Once I’m back, I’ll start sharing some teasers and previews of what I've been working on for the update. I’m also…