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RoboquestNewsRoboquest - Saving the Day
Community

Roboquest - Saving the Day

Roboquest · published 14 Nov 2024, 16:02 UTC

All newsPlayers around this dateRead on Steam

Guardians, it's us again.

We're back with more information on the Endless Update.

Save & Resume


The "Save & Resume" feature is coming in the Endless Update.

"Finally, this should have been there day one". You'd probably be correct to think that. But it wasn't and there isn't much more we can say about it other than "our bad, sorry".

To be fair, that was a lot of work and we wanted to make sure the main game architecture was final before starting it. But it's finally coming.


When finishing a level, you'll be given the choice to "Save and Quit" the game.

This will bring you back to the title screen.


From there, clicking "Continue" will launch your saved run while clicking "Basecamp" will erase your saved run and... bring you back to the Basecamp for a fresh start (after a confirmation window, obviously).

Please note that this feature is not available in multiplayer, only in single player.

This feature is available for both Normal and Endless Run.

Was it necessary?


Let's discuss if that feature was required for the game since it was a growing debate within the community.

Lots of people were asking for it and lots of people were against it (mostly because it would take us time away from developing other features).

Let's get this straight: it doesn't deter us from doing anything else. Despite this feature being a lot of work, the person in charge wouldn't be able to implement other things like weapons and classes anyway (we would need to game-design those, but we were busy game-designing the Endless Update).

And then, the main point defending the idea of having this feature was that not everybody has 45+ minutes to allocate to a full run. That's completely fair and we do understand that everybody has different lives and different spare time for their hobbies.

We apologize if anyone felt like "we weren't respecting their time". It was always one of the pillar of our philosophy (to respect your time), that's why we tried to limit as much as possible the feeling of "grind" in our game (among other things).

In any case, the question became broader with the incoming Endless Mode. A run virtually has no end in this game mode. So regardless of the previous debate about "Save & Resume", we knew we needed that feature for this new mode.

So yeah, that's it. You'll be able to save and resume your runs at a later time!

Power Ceiling

Apparently, we weren't clear enough in our previous devblog regarding power ceiling and player progression.

To be a little bit more accurate, we quickly setup this graph so that you can have an idea of the character growth over time in both Endless and Normal modes.

Approaching the 30/40 minute mark is when players usually complete the normal mode according to our data. Reaching about level 16.

In Endless Mode, by that time you will be around level 22 and you will have reached level 16 about 25% to 30% sooner than normal mode.

So what will happen in the Endless Mode in terms of character growth?

  • You will reach highest highs
  • You will progress faster
  • You will spend more time in the "superpower" state that late game builds bring

    Keeping the progression from Normal Mode would be boring in terms of reward distribution after the first time you beat The Moon. It doesnt fit that "quickest" progression and "highest" peak we were looking for in the Endless Mode.

    We hope we clarified the situation about character growth and power ceiling.




    That's it! But we will be back soon once again :)

    Stay tuned!




    The Endless Update lands end of November.

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