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BlindfireNewsPatch 2
Game update

Patch 2

Blindfire · published 5 Nov 2024, 11:47 UTC

All newsPlayers around this dateRead on Steam

Hello contestants…


Our team has been hard at work on Patch 2, and we're exited to finally release it! This update focuses primarily on performance improvements, especially for PC players, to create a smoother gameplay experience. Let us know how the game is running for you now!

Fixes and changes

  • There is a new game mode flow that now allows players to select between Quick, Solo or Team play. This is in preparation of new match types being introduced soon - for now we want to keep everyone in as few queue pools as possible. As the game grows, we will revisit how we manage queueing for modes.
  • You can now access the Locker while in a Squad, and while in the queue for matchmaking! The Locker will automatically close when joining a game, so be careful when making changes!
  • The settings menu should behave a little better, and should reflect the changes you make more often.
  • There has been what we hope should be a significant performance improvement, particularly for any setting configuration that doesn’t have Reflection Settings set to Lumen.
  • Crossplay restrictions should once again be respected if you choose to put them in place.
  • Player names during the end of round winner banner should more consistently be shown.

Known Issues

  • The end of round replay can show shots passing through objects and walls - this is purely as a result of latency when attempting to recreate the shot. The actual gameplay shot did hit legitimately!
  • Some strings are still missing from the Chinese (Simplified) translation.
  • A UV light on Shadowpoint Cross fails to illuminate the skins of players caught under it.
  • It is still possible to end up in an uneven Team Bodycount match, where the only eligible players are in squads that can't create even sided groups. For example, if a squad of 3 and a squad of 2 are the only players available and they become matched, it won't split up the squad of 3, and will instead give you an uneven 3v2 match.
  • The skin you choose for your weapon isn't being used in matches. The skin for the rest of your body type is unaffected.
  • If you are in the settings menu as a spectator when the round ends, the menu will reopen once the new round begins.
  • Some settings dont have descriptions yet.
  • The Overseer light hack completion bar doesn't match how long it takes to cool down.
  • If you start firing directly after sprinting, the animation will look like you are firing upwards (although any bullets will be fired in the correct direction)
  • Both the player and their drone can fail to move immediately if you were holding forward before gaining control.
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