
The fourth round of Pretender Wars has officially begun, featuring several game rule changes and balance tweaks (see below) that were recently tested in unranked games, in a faster paced game featuring 60 seconds ticks.
The pretender remains House Elliott — seems like the lords and ladies were a bit too careless in previous rounds, letting victory slip through their fingers. Or perhaps House Elliott is far more dangerous than anyone initially believed?
Remember, teamwork is key! Players can now form alliances of three, and there are new ways to support each other toward victory.
Will this round see a new champion rise, or will House Elliott hold on to its claim?

(The Coat of Arms of the current Pretender, House Elliott)
A heraldry package 🛡️ and the "Pretender Bloodline" achievement 🥇 that will appear on your player profile. The active pretender(s) also receive a special, highlighted 🜲 Pretender role on our discord server.
You can still find a few starting tips for the ranked games in a new, bite-size guide here on Steam:
https://steamcommunity.com/sharedfiles/filedetails/?id=3353070835
We also have a dedicated chat for Pretender Games on our 💬 discord!

(Compared to the last Pretender Wars round)
Terrain changes
Improvement changes
Labourer changes
Victory conditions
Diplomacy
Commands
We also keep hosting (unranked) demo games to fine-tune the existing rulebook settings, as well as to explore different scenarios (remember, all game rules are moddable!) based on community feedback and ideas. For everyone aspiring to defeat the pretender, or just wanting to check the game, it is a great place to practice or explore the game's basics!
Generally speaking, it’s worth checking these games weekly or bi-weekly to see what’s changed and, if you like, provide feedback on them, so I can make a better game for you!
That's it for now, thank you for your time and I hope that you appreciate the news. See you in Feudums!

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