Greetings, Cultists!
Today marks exactly two weeks since Forgive Me Father 2 left Early Access and we've received tons and tons of feedback from you, which we are immeasurably grateful for!
Heavily based on this feedback, we've put together an update that not only fixes bugs, but slightly rebalances the game overall to make it even more enjoyable - the full Change Log can be found below.
We would also like to thank you for writing your reviews here on Steam, they help more than you think! Please, keep them coming and keep sharing your opinions with us, whether it's on Steam or on Forgive Me Father 2 official Discord server.
Of course, the journey is not over yet, we'll keep monitoring the forums and if necessary, we'll do our best to fix any bugs you report!
Change Log:
Enemies
- Abyssal Lurker
- Fixed the issue with enemy becoming invincible when killed with an explosive while jumping
Dimensional LeaperFixed the issue with a white box frame during the animationPhantomPhantom can now be hit by Bullet Chain Dark Tome effectLevels
- Ancient City
- Fixed the issue with a gravity well not working in arena fight
CathedralFixed collisions in certain places where player could escape out of level boundsFixed z-fighting on the left window in the final arenaFixed the issue with Wretch blocking on windows in the final arenaArcticFixed collisions in certain places where player could escape out of level boundsBasementFixed an issue with the enemy count not displaying correctly when replaying the level from the AsylumFixed collisions in certain places where player could escape out of level boundsNightmare LandFixed an issue with the enemy count not displaying correctly when replaying a level from the AsylumTeleportFixed an issue with the enemy count not displaying correctly when replaying a level from the AsylumDesert ShrineFixed level geometry, so player can’t jump out of level boundsSinking StationFixed missing texture near one of secretsAsylumThe Edge of Madness level statistic board has been movedAdded a caption to the storyboard to increase its visibilityWeapons
- Bloom Siphon
- Fixed the issue where the weapon was not properly dealing damage to nearby enemies
General Fixes
- Fixed the issue with arena fights ending too early when the player kills large numbers of enemies at once
- Fixed the issue where all story prayer pickups contained the same text
- Fixed the issue with a story title in the story summary not wrapping to the widget size
- Fixed the finish level interface not displaying correctly in certain languages when unlocking new Dark Tome pages
- Fixed the issue with the Dream Clock's indicator sound still playing after the clock was destroyed
- Fixed the issue with one painting looking different from intended
- Fixed the issue where players could generate infinite ammo with the Deep Pocket page
- Fixed the game crash at startup when the engine couldn't find an old connected display device
- Fixed the issue with Dark Tome system pickups not being linked properly
- Fixed the issue with possible infinite cloud synchronization when not connected to the internet
- Fixed game crash after switching off display screen
- Fixed boss texture blurring during phase change
- Fixed the issue with progressive achievements not working properly
- Fixed the issue with the 100% game completion achievement not working properly
- The volume of the Dream Clock's indicator sound has been decreased
- Fixed the issue with blurry enemy sprites
- Fixed the issue where a story object could be interacted with again while replaying the level
- Fixed the issue with the final boss cutscene not playing properly
https://store.steampowered.com/app/2272250/Forgive_Me_Father_2/