Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
FactorioNewsVersion 2.0.23 released as stable
Game update

Version 2.0.23 released as stable

Factorio · published 2 Dec 2024, 09:25 UTC · build 16568931

All newsPlayers around this dateRead on Steam

Minor Features

  • Assemblers circuit allows to choose if items in crafting should be included by read contents.
  • Asteroid collector circuit allow to choose if items held by hands should be included by read contents.

Changes

  • Jelly is no longer mined from Slipstack trees so it is less confusing where to get jelly from.
  • Nightvision is less orange.
  • Moved the "Any quality" option into the comparison dropdown.
  • Disabled spoiling for items created in an infinity chest until the first time they are removed from said chest.
  • Removed "Select previous technology" control which didn't work (replaced with the generic back/forward navigation in 2.0). more
  • Added an error message when manually trying to launch a rocket to a full space platform.
  • Changed space platforms to not delete items on the ground when deconstructing them. more
  • Added back a simple version of the Sandbox scenario. Improved the behavior of god controller.

Optimizations

  • Improved asteroid chunk creation and movement performance.
  • Improved chart overlay performance in several cases.

Bugfixes

  • Fixed that undo tooltips could show the wrong surface. more
  • Fixed quality selector not appearing in infinity chest GUI if qualities are not yet unlocked. more
  • Fixed quality selectors in unfocused windows reacting to quality cycling. Fixes quality cycling while selecting upgrade planner entity modules.
  • Fixed selector combinator using the old quality dropdown UI.
  • Fixed a desync when holding blueprints with spidertrons. more
  • Fixed "option" key name on macOS. more
  • Fixed modifier key order on macOS.
  • Fixed that reaching inventory transfer limit didn't cancel additional item requests. more
  • Fixed performance issue when long transport line sequence is remerging while having active belt reader. more
  • Fixed "So Long and Thanks for all the Fish" achievement not triggering with Space Age enabled more
  • Fixed robots cancelling module upgrade requests if they didn't have enough storage for the old modules. more
  • Fixed that upgrading a rocket silo destroyed the second rocket if it was prepared. more
  • Fixed drawing of quality conditions in entity/blueprint preview in GUI. more
  • Fixed screenshot command crash when passing zoom of 0. more
  • Fixed it was not possible to copy settings between artillery wagons. more
  • Fixed another script issue in orbital logistics tips. more
  • Fixed that undoing a module upgrade didn't update the GUI. more
  • Fixed missing technology dependencies in quality technologies when playing base+quality. more
  • Fixed stack inserter would start dropping partial held stack when waking up by control behavior. more
  • Fixed an issue with obtaining achievements after loading a save file in some cases. more
  • Fixed construction robots not delivering items to an entity marked for upgrade. more
  • Fixed rocket silos requesting more items than their inventory size. more
  • Fixed flamethrower sound still playing after a tank is deactivated or destroyed with its ghost created. more
  • Fixed a crash when interacting with ghost tanks in some scenarios. more
  • Fixed persistent working sounds remaining silent after fading out on pause. more
  • Fixed that you could exit the rocket while landing on space platforms. more
  • Fixed a crash when your inventory was full and robots were trying to store items in your inventory. more
  • Fixed that infinite item resources would not produce if the yield went below 100%. more
  • Fixed that the automated insertion limit tooltip for artillery turrets was incorrect. more
  • Fixed cargo pod didn't have transparent background when landing on Fulgora. more
  • Fixed some light sprites rendered incorrectly when Occlude light sprites option was disabled. more
  • Fixed surface list being too tall when loading into a game in remote view. more
  • Fixed generic interrupt logic not replacing station names in wait conditions. more
  • Fixed that modded custom cameras would always show fog of war. more
  • Fixed a crash when pinning resource patch results that had been fully mined. more
  • Fixed that clicking the "delete blueprint book" button in the same tick auto-save started as a multiplayer host would crash the game. more
  • Fixed that the display panel would lose its settings when fast-replaced. more
  • Fixed that the bonus GUI did not show recyclers benefiting from belt stack size research. more
  • Fixed that space platforms could get stuck waiting for rockets which became frozen. more
  • Fixed spidertron inventory sort interfering with item pickup requests. more
  • Fixed problems with incorrect setting of allowTipActivationFlag. more
  • Fixed robots attempting to enter a roboport which had all slots reserved for robots of a different type. more
  • Fixed trains and logistics map views would not preserve their settings. more
  • Fixed the tips and tricks window on small screens.
  • Fixed on screen keyboard appearing when some tips and tricks were shown. more
  • Fixed renaming all trains stops wouldn't rename the stops in wait conditions or interrupts. more
  • Fixed that slow-moving asteroid chunks didn't collide with space platform tiles. more
  • Fixed a crash when the game tried to unlock Steam achievements in minimal mode.
  • Fixed a crash when trying to open tips and tricks from chat. more
  • Fixed that cancelling entity upgrade didn't remove invalid requests. more
  • Fixed choppy fog animation in saves with 300+ hours of play time. more
  • Fixed a consistency issue when script inserts items at the back of a stopped transport belt. more
  • Fixed requested robots failing to cross a gap in the network. more
  • Fixed that space platform included thrusters marked for deconstruction in "can produce enough thrust" calculation. more
  • Fixed death messages for players with no username. more
  • Fixed stack inserters would not drop held items if they became incompatible due to filter change.
  • Fixed Quick Panel Panels tab missing next/previous page labels. more
  • Fixed a crash when opening assembling machines with a fixed recipe in latency. more
  • Fixed that some recipes could not be crafted by god controller. more

Modding

  • Corpses used by entities with health automatically use the collision box of the parent entity. more
  • Added LuaEntityPrototype::auto_setup_collision_box which defaults to true.

Scripting

  • Added LuaEntityPrototype::auto_setup_collision_box read.
  • Events::on_cargo_pod_finished_ascending Lua event added.
  • 'rocket-launched' achievement condition now triggered by cargo pod ascending instead of rocket.
  • removed property 'player_index' from Events::on_rocket_launched data.
  • Changed LuaLogisticPoint::targeted_items_deliver and targeted_items_pickup to include quality.
  • Changed all instances of get_item_count to support quality.
  • Changed LuaPlayer::get_quick_bar_slot to include quality.
  • Changed LuaEquipmentGrid::get_contents() to include quality.
  • Changed LuaEquipmentGrid::count() to support quality.
  • Changed LuaEntity::storage_filter read to include quality.
  • Added quality to selected_prototype during custom input events.
  • Added GameViewSettings::show_surface_list property to control its vibility in the Remote View.
More from Factorio

Other announcements

All news
Community7 Aug 2026Friday Facts #445 - The Biters Bite BackHello, We have another dose of human generated facts for you. I was planning to write about these biter and enemy behavior changes before the 2.1 release, but an unfortunately timed neck injury led to it being postponed. The silver lining here is that now I can write about all the player reactions and funny bugs we've found along the way. Read the full post on our website .Community26 Jun 2026Friday Facts #444 - 2.1 Experimental releaseHello, we hope your week has been pleasant. Read the full post on our website .Game update23 Jun 2026Version 2.0.77 released as stableBugfixes · Fixed a clipping issue on cargo pods attached to rockets more · Fixed that inserters would deadlock if ammo spoiled while mid-swing towards a turret. more · Fixed that rocket silos could deadlock due to mod changes. more · Fixed a crash when specific entities are killed without a source. more · Fixed that time passed wait condition wasn't reset when manually pressing go-to button to…