Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
AGRONOMNewsDevlog #3: Automation Kicks Into Gear!
In-game event

Devlog #3: Automation Kicks Into Gear!

AGRONOM · published 15 Nov 2024, 17:43 UTC

All newsPlayers around this dateRead on Steam

Greetings, Martian farmers! 🌱🚀


Welcome back to the third chapter of our devlog series! We've been powering through a ton of exciting updates this month, getting deeper into automation, refining visuals, and even setting up a storm for Mars. From updated landscapes to expanding character stories, there's a lot to unpack. And as always, your support by wishlisting AGRONOM keeps our engines running! 🧡

Visuals


Our art team has been busy crafting essential models for the game, giving Mars its industrial charm and farming capabilities. We’re tackling everything from production stations (like a furnace and cooking station with their industrial upgrades) to resource processors, including a seed extractor and composter.

This month, we focused on the initial blockouts, giving these structures a strong visual foundation. We also experimented with concepts for the interiors of greenhouses and the layout of a cargo platform, setting the stage for more functional and visually cohesive environments. Each model is crafted to feel right at home on Mars, yet designed to maximize efficiency.

And as a special behind-the-scenes treat, we’re including a render of one of our models straight out of Maya! Let us know what you think in the comments or on our Discord.

Gameplay


New Map, New Opportunities
Our team made a major move this month — we migrated to a brand-new map! We’re talking expanded terrain, fresh resource nodes, and optimized paths to ease navigation across rugged Martian landscapes. This new map layout opens up exciting possibilities for exploration and automation, and we can’t wait for you to experience its secrets. Here’s a sneak peek:

Enhanced Automation
In the spirit of bringing Martian farming to life, we’re improving the automation system to let you control your bots with even more precision. We prepared a time-lapse showing how your bots will farm, gather, and produce resources, turning raw Martian soil into productive farmland. From gathering to delivery, automation is becoming more dynamic, offering more flexibility and control for the perfect Martian setup.

Environment


Our level designer focused on creating one of the game’s most crucial visual effects — Martian sandstorms. You’ll need to stay alert and protect your assets, especially your greenhouses and robotic companions, when the storm hits. Mars might be harsh, but we’re making sure it’s worth the struggle! They’re a dynamic force, bringing an immersive challenge that impacts visibility, equipment functionality, and your ability to safely navigate.

  • Sandstorms can damage most surface structures. Robots must repair damaged buildings to keep them functional.
  • The Solar Generator shuts down, but the Wind Generator's efficiency increases.
  • Cargo Platforms are temporarily offline, and any resources left outside are lost to the winds.

Get ready to navigate these challenges and see how storms add an extra layer of strategy to your Martian operations.

Story


Our narrative team has been hard at work expanding the quest system and dove into the backstory of minor characters. From tutorial quests to storyline missions, you’ll assist friends, colleagues, and family of Uncle Makar. Players can ship resources via Cargo Platform to distant outposts on Mars, orbit, or beyond! In return, you’ll receive new blueprints, licenses, items, and currency to use in the Martian marketplace. Uncle Makar’s network is ready to make your efforts worthwhile.

Coming Soon 😏


Here's what we’re gearing up for:

  • Finalizing the new landscape as the main level, incorporating smoother paths and expanded build zones.
  • Integrating the new greenhouse structure, updated robot models with movement animations, and enhanced building models.
  • Implementing our first quest system iteration to bring Uncle Makar’s extended network of friends into the fold.


As always, we LOVE hearing from you! Tell us what you think about the new constructions, share your thoughts on Discord, or drop a comment below. Your feedback really makes a difference and could even influence the final game! 😊

Stay cozy, stay curious on Mars! 🚜✨

To support us, please Wishlist a piece of our hearts!

https://store.steampowered.com/app/2893250/AGRONOM/
With love,
The AGRONOM team 🧡

More from AGRONOM

Other announcements

All news
Community9 Sep 2026Devlog #19: Behind the ScenesGreetings, Martian Farmers! 🌱🚀 It's been a while since our last Devlog. What a time, dear farmers! A lot has happened since then. We started working with a publisher, expanded our team, and AGRONOM itself became a much more serious project for us. Thanks for staying tuned, for your messages, questions and concerns! This will not be our usual Devlog. No strict sections about visuals or gamepla…In-game event28 Apr 2026Devlog #18: Big Decisions, Steady ProgressGreetings, Martian Farmers! 🌱🚀 This month was full of difficult and important decisions, and all of them directly affect AGRONOM — so you deserve to know. We have chosen our publisher. They will not only help us with the release process, but will also become a strong and important long-term partner for AGRONOM throughout the rest of its journey. We are not ready to share all the details just…In-game event7 Mar 2026Devlog #17: Small Month, Big ProgressGreetings, Martian Farmers! 🌱🚀 February turned out to be a slightly shorter month, and so is this Devlog. Still, we managed to move quite a few things forward, and we are happy to share what we have been working on recently. Let’s take a look! Visuals Composter We updated the 3D model of the Composter to add more detail and make its upper section more fabric-like. This change will allow us to…