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Crawl TacticsNewsv2.4.0 Class update
In-game event

v2.4.0 Class update

Crawl Tactics · published 30 Oct 2024, 08:00 UTC

All newsPlayers around this dateRead on Steam

This update aims to balance and strengthen unit classes. The Engineering and Druid classes have primarily been reinforced, and Thief classes have also been added; however, the AP skills of the Assassin and Berserker have been weakened in exchange. The rebirth feature was also too powerful, so it has been weakened as well.
*I have many concerns about balancing AP-related skills and the reverse mechanic. Please feel free to drop by Discord anytime if you have any advice to offer.
edit: Discord link

Reverse Changes:

  • Only knowledge and skills are carried over when reversing, while base stats and mastery are not inherited.

Druid Class Revamp:

  • The Druid’s upper class has been changed, and a new base class, Disciple of Nature, has been added.
  • A Warmth skill has been added, which either removes water puddles or melts snow.
  • A Wildfire skill has been added, which sets grass on fire.
  • Terrain-based support skills have been combined into one skill, which operates differently depending on the terrain tile.
  • Summoning skills are similarly combined.
  • Most nature-based attack skills have been adjusted to receive force-type damage that gets an INT bonus.
  • A skill called Identical Twins has been added, which summons two creatures per skill use.

Mechanic Class Revamp:

  • Mechanical units now leave scrap instead of a corpse when they die.
  • The Tinkerer now needs scrap to create machines, starts with three scrap, generates it when a machine is destroyed, and has a skill to automatically collect scrap.
  • The Mechanazzle has been changed to a physical attack unit instead of self-destructing.
  • Rocket-type and gun/grenade skills have been added.
  • Construction of the Helidrone has been added.
  • A dual-wielding gun class called Gunslinger has been added as an advancement for the Gunner.

Archer Tree Revamp:

  • Scout, which can use both swords and bows, has been added and can also use nature school skills.

Noble Starting Party Re-added:

  • The Noble starting party, removed in version 1.0, has been re-added.

Thief Class Revamp:

  • The passive AP increase for Thief classes has been removed, replaced with a skill called Nightshade Burst, which increases AP for a certain number of turns and puts the user to sleep afterward.
  • The Assassin’s Instinct continuous skill has been modified to trigger only once per turn, and instead, a Rage skill that sustains Assassin’s Instinct for a certain number of turns has been added.
  • A new upper class for the Assassin, Shadow Master, has been added.
  • An upper class for Brigand, Dreadnought, has been added.
  • An upper class for Outlaw, Shadow Striker, has been added.
  • Dark Warrior has been changed from a tank-style class to a warrior type, advancing from Fighter and specializing in dark magic and two-handed weapons.
  • A new class similar to the previous Dark Warrior, Terror Knight, has been added.
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