The next biome is in ! Coming next will likely be a smaller update containing a new weapon/ability and any fixes needed for the new biome. Going forward there will be change regarding ingame translations other than english, I will now be releasing updates as soon as they are finished in english only (any untranslated text will fall back to english) and then when translation is finished it will be patched in. This will continue until 1.0 and should smooth out patch release time a little, hopefully without causing too many problems.
Changes
- New Biome - The Enveloping Rime - Its abit chilly...
- Bunch of new enemies and boss to go along with the new biome!
- A few bosses have been shuffled around and have finally found their home
- A few bosses have been buffed to suit their new location...
- 3 new achievements and cosmetics to go with them
- New Event - Soul Pillar
- New Event - Energy Prison
- New Item - Increase your explosive damage size by 10%
- New Item - Immunity to knockback and movement impairing effects
- A new shopkeeper has moved in and brought a secret with them...
- Each floor now has a optional goal that gives a good chunk of exp and some pickups, eventually will have a more interesting reward
- Each Biome now has a different color for crystals to make sure they stand out from background elements
- Events now spawn more frequently the further into the game you get
- The Nitre for the mining robot event no longer spawns in the walls and instead is collected from large nitre clusters around the map
- When picking up Nitre (or other event related pickups etc) a small progress bar will appear for a short time showing how much Nitre you hold and how much is deposited
- Slightly changed some special ability names to sound a little more flavoursome
- Increased melee/digging speed by around 25%
- Rerolling items will now try and not repeat items
- When taking damage a damage number will now popup to help some players notice they took damage
- Slimes should now also have a chance to drop reroll tokens rather than just keys
- A quick controls tooltip shows up at the start of each run (will eventually be able to disable it)
- Removed the level mod that caused extra elites to spawn (way too many elites) as it would usually end your run unless prepared
- Slightly decreased (5ish %) the overall size of levels
- The cooldowns for active items and special abilities are no longer reset when changing level
Bug Fixes
- Fixed a bug that caused stomp to sometimes not hit enemies
- Fixed an issue with the deathscreen text being misaligned
- Fixed a bug that caused boss orbs to remain in unreachable positions
- Fixed up some wonky tooltips
- Fixed a bug that caused incorrect visuals when jumping down a floor
- Fixed a bug that could let you resurrect dead team mischief members while you are also dead
- Fixed a bug where enemies could 'sprint' if they were out of your line of sight
- Fixed a crash from a rocket shot by a turret hitting a wall the same time you destroyed it
- Fixed achievement screen text being abit wonky looking in certain languages