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RepetendiumNewsUpdate 0.300 - The Enveloping Rime!
Major update

Update 0.300 - The Enveloping Rime!

Repetendium · published 3 Nov 2024, 11:00 UTC

All newsPlayers around this dateRead on Steam

The next biome is in ! Coming next will likely be a smaller update containing a new weapon/ability and any fixes needed for the new biome. Going forward there will be change regarding ingame translations other than english, I will now be releasing updates as soon as they are finished in english only (any untranslated text will fall back to english) and then when translation is finished it will be patched in. This will continue until 1.0 and should smooth out patch release time a little, hopefully without causing too many problems.

Changes

  • New Biome - The Enveloping Rime - Its abit chilly...
  • Bunch of new enemies and boss to go along with the new biome!
  • A few bosses have been shuffled around and have finally found their home
  • A few bosses have been buffed to suit their new location...
  • 3 new achievements and cosmetics to go with them
  • New Event - Soul Pillar
  • New Event - Energy Prison
  • New Item - Increase your explosive damage size by 10%
  • New Item - Immunity to knockback and movement impairing effects
  • A new shopkeeper has moved in and brought a secret with them...
  • Each floor now has a optional goal that gives a good chunk of exp and some pickups, eventually will have a more interesting reward
  • Each Biome now has a different color for crystals to make sure they stand out from background elements
  • Events now spawn more frequently the further into the game you get
  • The Nitre for the mining robot event no longer spawns in the walls and instead is collected from large nitre clusters around the map
  • When picking up Nitre (or other event related pickups etc) a small progress bar will appear for a short time showing how much Nitre you hold and how much is deposited
  • Slightly changed some special ability names to sound a little more flavoursome
  • Increased melee/digging speed by around 25%
  • Rerolling items will now try and not repeat items
  • When taking damage a damage number will now popup to help some players notice they took damage
  • Slimes should now also have a chance to drop reroll tokens rather than just keys
  • A quick controls tooltip shows up at the start of each run (will eventually be able to disable it)
  • Removed the level mod that caused extra elites to spawn (way too many elites) as it would usually end your run unless prepared
  • Slightly decreased (5ish %) the overall size of levels
  • The cooldowns for active items and special abilities are no longer reset when changing level

Bug Fixes

  • Fixed a bug that caused stomp to sometimes not hit enemies
  • Fixed an issue with the deathscreen text being misaligned
  • Fixed a bug that caused boss orbs to remain in unreachable positions
  • Fixed up some wonky tooltips
  • Fixed a bug that caused incorrect visuals when jumping down a floor
  • Fixed a bug that could let you resurrect dead team mischief members while you are also dead
  • Fixed a bug where enemies could 'sprint' if they were out of your line of sight
  • Fixed a crash from a rocket shot by a turret hitting a wall the same time you destroyed it
  • Fixed achievement screen text being abit wonky looking in certain languages
More from Repetendium

Other announcements

All news
Community5 Feb 2026Quick roadmap updateHey guys, ive updated the overall game roadmap (long time coming), you can check it out over here or below, sorry to those expecting an actual game update, but its coming soon ːsteamboredː: · Town - Something that wasnt in the original version of the roadmap but was something i wanted to originally add. The town will serve as a sort of inworld menu where you choose character/weapon and upgrades…Community3 Aug 2025ProgressJust wanted to update everyone on the progress of the game! The new biomes are coming along nicely, bunch of new enemies and bosses to fight :) The new character is posing some implementation issues with how different he will play to the rest but should be able to get it sorted. Lately ive been setting aside a day or 2 per week to get some prototypes up and running for the game that will come a…In-game event4 Jun 2025Update 0.361 - ProgressionNext biome is going slower than expected so a smaller patch here with the updated progression screen and some bug fixes Changes · Replaced the achievement screen with a progression screen which covers achievements, shows enemy kills and enemy info, which items youve used, events completed etc, something for completionists, achievements related to progression will come a little later · New Item…