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Fantasy StrikeNewsFantasy Strike -- Server Update August March 2020
In-game event

Fantasy Strike -- Server Update August March 2020

Fantasy Strike · published 14 Aug 2020, 04:09 UTC

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We’ve updated the Fantasy Strike matchmaking servers with several fixes. These fixes are in effect right now and do not require players to download a patch (because they are all server-side fixes). Here’s what’s fixed:

--The server’s performance has been optimized, meaning it can handle more players without getting overloaded.

--Fixed several problems with the matchmaking algorithm that only arose with our new much higher number of players in the queue. It’s correct that if the server can’t find an opponent of similar skill level for you in casual play or player of the same league in ranked play that it will then expand its search. The problem is that, ironically, when a lot of players are in the queue it was much more likely to “expand the search” for no good reason. Now you will (on average) find much closer skill matches than you did since our free-to-play launch.

--When getting in the matchmaking queue, you will now have a minimum wait time of 7 seconds (rather than 0 seconds). This ensures the matchmaking process has a chance to run its course, rather than instantly give you an iffy skill match while other better matches just weren’t quite computed yet.

--Fixed a bug that could give you the same opponent over and over in the matchmaking queue, even when other suitable opponents were available.

--Fixed a bug that could cause the ping check with your opponents to fail. If you were the victim of this bug, you would likely get a bunch of bad 1-bar connections to opponents, even though opponents with much better connections were available.

--Fixed an issue with Friend TV (for Fantasy+ members) that caused it to often wrongly claim there are 0 available replays to watch.

--Fixed an issue where the server generated log files so big that it would eventually force the server to restart every few days, which then locked out matchmaking for a few minutes each time.

--Fixed the visual display of the double XP bonus for Fantasy+ members. These players really have been getting double XP all along (which helps characters get to level 20 so they can wear master costumes) but the score screen has been wrongly showing non-doubled XP values. Now the displayed XP is correctly doubled.

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Major update25 Jul 2025Fantasy Strike Patch Notes: July 2025This patch is live now on all platforms. Developer Notes: Fantasy Strike has always been free-to-play in a wide variety of ways: online casual play, online ranked play, offline practice mode, vs. CPU mode, and with ALL characters permanently unlocked from the start, including the two new characters we added after launch. Friend Match was always available for free as well, provided one of the tw…In-game event15 Jul 2024Steam Fighting Games Fest!The Steam Fighting Games Fest is online! We're celebrating with a whopping 70% off the Core and Collector's Packs for Fantasy Strike ! Now's the best time to dust off the old arcade stick and grab all of those fighting games you've been eyeing over the years. Be sure to support all of your favorite indie developers during the sale by gifting your favorites to your friends!Sale21 Nov 2023Steam Autumn Sale and Black Friday WeekSirlin Games is a part of the Steam Autumn Sale! Save on the Fantasy Strike Core/Collector’s Pack , mainstays Yomi and Puzzle Strike , as well as the digital early access edition of Yomi 2 that we’re currently hard at work developing! We're also doing a tabletop sale for our physical games! You can check out all the details at our blog post, here .