Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
DeadshotNewsNew Demo for Deadshot
Major update

New Demo for Deadshot

Deadshot · published 21 Jul 2024, 15:11 UTC

All newsPlayers around this dateRead on Steam

After another year of development and a new demo has arrived, this demo is closer to what the final game will be, and it will remain public even when the full game is done.

Unlike the old demo who had the whole first chapter this one only has the first 3 levels because I can't just share 33.3333333333% of the game in a demo, and if people complete the demo and then get the full game they will have to go trough the first chapter again.

As for whats different in this demo then the old one (other then the level count):
- Improved graphics. Lighting and post processing has been improved.
- New weapon designs. The models for all weapons have been better optimized and retextured.
- Improved controller support. Before you had to rebind all keybinds to your controller which sucked, now there is a dedicated control scheme for gamepads that's automatically applied when a controller is detected.
- Added a new tab to the player menu. There is new a weapon tab on the player menu where you can read about all weapons you get so you better understand them.
- All chapter 1 levels have been refurbished (In the case of the demo you will only see the first 3 levels). Some levels have been extended, better optimized, better structured and now include some parts of the soundtrack that have been cut.
- Added explosive barrels. They should be fun.
- A billion of bug fixes and other improvements. There has been a ton of changes that improve the experience overall, there is just too much to list here and I probably forgot most of them.

Don't worry the demo is not all I have been working on for a whole year, the full game is nearly complete and I'm planning to release it this summer if nothing goes wrong, this is just a small preview of what to expect, since this demo is representing the full game better then the old one.

If you want to see all the progress I have been making on the game all this time feel free to join my discord server if you haven't already.

Also, here is a showcase from Noxtromo of the chapter 2 soundtrack, give it a listen: https://soundcloud.com/noxtromo/deadshot-ost-showcase

More from Deadshot

Other announcements

All news
Game update29 Nov 2024Deadshot Patch 1.5.2Changelog: - Fixed possible stuck spot - Fixed 2nd boss getting stuck in waterGame update25 Nov 2024Deadshot Patch 1.5.1Changelog: - Adjusted the volume slider audio curve - Fixed audio sliders text capping to 90% - Fixed possible stuck spot in C2L4Game update21 Nov 2024Deadshot Update 1.5.0Changelog: - Slightly decreased shotgun damage - The 2nd boss should now wake up the moment you enter the room - Fixed the 2nd boss AI not finding the player in corners - Decreased the volume sliders max value from 20db to 10db - Adjusted tree leaves colliders - Fixed overlapping tree in C2L1 - Fixed an issue where sometimes the player would not be able to jump - Fixed the Thirsty achievement u…