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The Enjenir: The Engineering Physics Building SimulatorNewsBeta Patch Notes: V0.3a 24th July 2024
Game update

Beta Patch Notes: V0.3a 24th July 2024

The Enjenir: The Engineering Physics Building Simulator · published 25 Jul 2024, 08:26 UTC · build 15128099

All newsPlayers around this dateRead on Steam

Beta Patch Notes: V0.3a 24th July 2024

Hey everyone, just posting the patch notes for the beta branch of The Enjenir, not the base game - which is one of the biggest updates we've put out there yet. This is a HUGE one, with lots of massive changes! Again, this is just within the Beta Branch on steam, and not in the base game yet, so we'll be making a more detailed and fancier patch notes / announcement once we've fixed some issues and polished up certain elements of it. We’re already aware of a few bugs, so if you notice any - you can either post them in the comments here - or leave them in our bug reporting forum on Discord.

As explained in more detail below - this new update contains a new save system, so if you update to the Beta, it effectively treats it as a new game, with no save slots attributed to it. When you revert back to the normal base game, you will get access to your old saves. New saves and Old saves are stored separately. Moving forward with the game, from the next official update onwards, this new save system will be used - so old saves will only be accessible via a Legacy branch of the game that will be made available, which won't have new features etc.

Water


Yes - by popular demand - we've added water... Lots of water... and full on water physics too! Now you can build floating contraptions! This also includes a new max water quality. After doing some more testing, it ends up what is currently the max water quality settings, is actually one of most optimised, performant and best looking ones - so don't be afraid to use the max water quality - it's much more optimised than some of the lower quality settings! Oh, and it looks amazing!

Character Update


With the addition of water, we’ve updated the character to be able to swim! W swims, and shift + W swims faster!

Misc. Items in campaign


The campaign has been overhauled with respect to what materials you have available to you. You now have lots of the misc. items that were previously only available in sandbox mode, which are now available to use in missions!

Wiring System in campaign


As per the previous point, we’ve now also allowed you to use the wiring system to be able to execute commands and use the interactive materials in game! I'll be making a video/guide on how to use that - and we'll be looking for a way to incorporate information/guide into the game moving forward.

Scores Updated


Since we’ve added a tonne of new materials to the campaign, we’ve had to adjust all the scores of the missions to reflect this! So, expect different scores will net you a different grade.

New Save System


Since we changed Unreal Engine version (to get water physics and other benefits) we’ve had to overhaul the save system, and how files are saved. For this reason, from this update onwards, old saves will no longer work in the latest version of the game. The files are stored separately, so - if you want - you’ll be able to switch version and see your old saves in an older version of the game. So when you boot the game up in the new Update, it will effectively look like a fresh wipe of the entire game, with no saves appearing in game.

Steam Cloud Saves


For the new save system in use for the game, all saves will be synced to the cloud using Steams Cloud Save functionality. So switching between computers etc. will mean you keep your saves! Again, this only currently relates to what is currently the Beta save slots, and (from the next main game update onwards) the future saves of the game.

Sandbox Slot in levels


We’ve added an extra mission to each level, called - Sandbox! This basically enabled a sandbox mode in that level! So build and explore as you wish!

Rebalancing of wheels and rotators


There has been some rebalancing and optimisations with regards to the wheels and rotators

Decouplers


These have been added to the game allowing you to decouple materials mid game!

Buoyancy barrels


With the addition of the water physics, we’ve added buoyancy barrels to help you create floating contraptions!

Again, this is just a beta branch update (to update to the beta branch, right click on The Enjenir in your Steam library, go to properties, Beta Section, and in the drop down choose "Beta" and then update your game) and we’re already aware of a few bugs:

  • The character stops swimming if you enter photomode in the water
  • There is an invisible end to the water physics volume

Thanks again for checking out The Enjenir. Remember, if you like the game - think about possibly leaving a positive review on Steam etc. etc. 😉

Cillín & Neil

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