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DragonholdNewsDev log / Update
Community

Dev log / Update

Dragonhold · published 6 Aug 2024, 18:22 UTC

All newsPlayers around this dateRead on Steam

I can't believe it's been so long since the last official update.

The simple fact is we've been heads down working our tails off to make Dragonhold as awesome as we can. We've made some improvements that really help spice the game up.

  • The Director: We've build an AI director to manage the enemies, bosses, and spawns, to make sure players are always engaged and have something new coming up. This director is going to watch the players and determine how best to challenge them as they play. You may be facing a horde, or a mini boss when you least expect it... so... uh.... expect it!
  • Hub / Base / castle Building: This isn't your typical micro-management style base building. Players each get a hub world/island, and you're tasked with rebuilding Dragonhold castle. Each time you complete a mission, you get an anchor stone to shift a portion of the castle back into our reality. Additionally, you gain resources in Azarkeen from chest and defeating enemies, that you can use to build your castle town. Each building unlocks new features and gives you greater capability. The best way to imagine this is as a visual tech tree in addition to the player abilities tree.
  • Combat: We've made significant improvements to combat to make the game feel more impactful. Now when you fight a group of enemies, you really feel every hit! Try going in with friends and face down a group of goblins or a stampeding herd of gobbler's and live to tell the tale.
  • The hand of Fate: The hand of fate is dealt each time you travel to Azarkeen from your hub. It may make this particular run easy, hard, insane, zombie infested... who knows. The cards you're dealt must be contended with, and as you play you may find cards that you can play to change your fate when the time comes.
  • Dispel Rumors: There's been some confusion about Dragonhold, and I think it's important to address that. This game is not an MMO, and it's not PVP -only. We have a PVP mode, but you play it if you want to, it's 100% up to you. Dragonhold can be played solo, or with friends in CO-OP PVE. We've spent a lot of time making sure players can enjoy this game by themselves if they want, so engaging in any kind of multiplayer is entirely up to you.

Join us in discord, make sure to wish-list the game and tell everyone you know. If you don't hear from us for a bit, be sure we're working like mad on Dragonhold!

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Game update1 Sep 2026Quick patch 1.6.2We've been working on some important Multiplayer and equipment fixes this last week, and now they're patched. Our nest Focus is on LAN connections. Some players mentioned they were having problems connecting to their own server, and once we implement LAN connection, that should be resolved. Here are the fixes in this patch: · You no longer lose Equipment or Armor when dying. · Fixed permanently…Game update19 Aug 2026Quick patch 1.6.1We've made some fixes to critical issues outlined by the community. Thank you for your help and patience as continue to improve the experience. You people are just awesome, and your feedback is helping the game get better every day. Here are some updates in this quick-patch: · Fixed Items not showing up in the customize accordion when removed from the loadout. · Fixed Weapon dupe bug that conve…In-game event15 Aug 2026Dragonhold - Hotfix 1.6We'd like to thank the community and members like xscori for the sending in crash logs. We continue to work hard on stability and improvements. New & Improved · Server Update · You no longer need to forward ports to start a server. Many members in the community found this cumbersome, so we've implemented an automated server traversal method. · Just press "run server" in the tent under the dedic…