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CLICKOLDINGNewsPatch 2 - Keep Clicking
In-game event

Patch 2 - Keep Clicking

CLICKOLDING · published 23 Jul 2024, 03:23 UTC · build 15119447

All newsPlayers around this dateRead on Steam

Just a few improvements from the latest version of the game. Thank you all so much for your support of our strange experience - and look forward to further stability improvements, Twitch integration, and achievement support in the near future!

NOTES:
- Return to title with saved progress is now available post-credits.
- Any previous players who made it to the void should also be able to resume from the last time they interacted with a painting.
- Internal auto-saves also now occur at 9700 and 10001 clicks, in case of any issues- they will still be cleared and deleted if the player leaves the room, but not if the game crashes or is closed.
- Objective goals and prerequisites have been adjusted.
- "Hot" and "Cold" trigger criteria broadened to include "Temperate".
- Healed painting prerequisite and goal look angle requirement made less particular.
- Tiger painting no longer viewable through restroom wall.
- Clicks passed requirements restored to proper length.
- "Stop hiding" trigger area broadened.
- Onscreen click prompt clarifies 'space' and 'tap/hold'.
- More Clickold animations + sound effects implemented.
- Clickold will not provide prompts to continue clicking post-10k.
- Initial painting turn click threshold lowered.
- More areas qualify to interact with the paintings.
- New lines for the Original Clickold.

More from CLICKOLDING

Other announcements

All news
Game update3 Aug 2024Patch 3 - Twitch IntegrationDo you want more people to watch you click? Now, they can. - Postgame includes more dialogue. - Improved pacing flow in the back half of the game. - Twitch integration is now activated. - Assorted optimization and stability fixes.Game update26 Jul 2024Achievements!Thank you for clicking. Clickolding now has achievements. Keep clicking.Game update18 Jul 2024Major Ending Patch!- Some dialogue boxes may appear clipped, but the post-credits softlock should now be addressed. - Texture limit reduced to 2k, should increase graphical performance by ~4x This should assist with issues regarding slowdowns and crashes during the end sequence. - Original Clickold dialogue on sfx slider. - Original Clickold sometimes shows blank dialogue box (on leaving during speech and then re…