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GeneRally 2NewsCommunity Update - August 2024
Community

Community Update - August 2024

GeneRally 2 · published 13 Aug 2024, 13:05 UTC

All newsPlayers around this dateRead on Steam

Welcome to the August 2024 Community Update! We'll be posting these regular, short-form posts with news and information about development - primarily what we've been working on recently; and what you can expect to see in upcoming patches.

To join the discussion, as well as get more info direct from the development team, you can join us on Discord!

🛠️ In Progress


We're always hard at work on different features and fixes - and here are a few of the things we've been working on this month, but aren't yet finished. As always, you can check out the roadmap for more information.

  • Online Multiplayer - Core functionality is complete. We are now focusing on fixes and UI.
  • UI Update - We'll have more information on this in a separate blog post, soon!
  • AI Update - We're in the process of making the AI smarter and nicer to race against.
  • Next Car - The next car is in the process of having its model finalised, and its textures tweaked.

✅ Waiting for Next Update


These are things that we've been working on, and are either undergoing final testing or are "ready to release". We'll be including these in the next game update.

  • AI - The AI pitting logic has been completely rewritten and is significantly improved.
  • Physics - Changes have been made to open-wheel car colliders to make them more driveable.
  • UI - We made tweaks to the menu UI performance, and small changes to the in-race UI.
  • Height Map Import Smoothing - PNG height maps are now smoothed when imported.
  • Follow Camera - The follow camera no longer zooms out excessively at some tracks.
  • Japanese Localisation - Thanks to Hiroshi Ashida, the Japanese localisation is complete.
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