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BRUTALISTICK VRNewsEarly Access Experimental Update #6 - The Revolver Test
Game update

Early Access Experimental Update #6 - The Revolver Test

BRUTALISTICK VR · published 24 Jul 2024, 01:42 UTC

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This update is only live on the experimental branch. To access it, right click BRUTALISTICK VR in your library, select properties and in the Betas tab, select Beta Participation and then the experimental branch.
This is due to the fact that I'll be away from my PC for the next week at least and I wanted to get something out there meanwhile for y'all!

Changelog:

  • A new weapon type - REVOLVERS
  • Added a .357 Revolver
  • Added a 12 Gauge Revolver

  • Increased recoil for most weapons
    - Some still haven't been properly tested, if something unexpectedly kicks like a mule with its balls wrapped in duct tape or instead only lightly taps your hand, let me know in the comments or on the Discord server!

This definitely isn't as polished as it will be in the actual update. There will most likely be some bugs here and there but it's just a little something to hold you over until then!

More from BRUTALISTICK VR

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Game update14 Aug 2026Early Access Feature Update #10, Patch 3.2Changelog: · Added option to switch between controller-based and headset-based movement · Slightly redesigned Controls tab in the settings to look cleaner · Fixed enemies in Infection mode not reanimatingGame update10 Aug 2026Early Access Feature Update #10, Patch 3.1This is an experimental patch since I wasn't able to reproduce the crashes introduced in Update #10 Patch 3 myself. Since Patch 3's slicing improvements were multi-threaded, I presumed the crashes were related to sub-threads trying to read info from the main thread which isn't supported in Unity. Again, operating under assumptions but hopefully this will fix it. Let me know if you still experie…In-game event8 Aug 2026Early Access Feature Update #10, Patch 3The star of this patch is the improved chopping/slicing behavior, faster and heavier hits are now better at slicing, as they should be. Additionally, a lot of errors got fixed including the fatal error that caused crashes to desktop, full VR runtime crashes or even blue screens, and the performance was somewhat improved. Changelog: · Greatly improved slicing at higher velocities · Added volume…