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UNDER NIGHT IN-BIRTH II Sys:CelesNews【August 5th】[Ver.1.11] Update contents
Game update

【August 5th】[Ver.1.11] Update contents

UNDER NIGHT IN-BIRTH II Sys:Celes · published 6 Aug 2024, 02:50 UTC · build 15223217

All newsPlayers around this dateRead on Steam

This update to version 1.11 mainly fixes issues that occurred in version 1.10 and adjusts moves which were not effectively strengthened or weakened as intended.

■Battle Updates
Fixed an issue where the minimum base damage for EX Moves and Infinite Worths in certain combos was higher than intended. This fix brings the base damage to the same value as those intended for patch 1.10.

Fixed an issue that made it necessary to input commands as if facing in the opposite direction after the opponent had moved behind your character. For example, Linne’s →+C>→+C, had to be input as ←+C instead of →+C if the opponent went behind your back between the two inputs.

Fixed an issue where the application would crash when KOing an opponent with a specific combo. Reduced the rendering processing load for some characters’ Infinite Worth and Infinite Worth EXS.

■Hyde

Reduced knockback when ↘+B connects with a grounded opponent. This is to address the fact that combos such as ↘+B>C>↓↘→+B would not always work after the move hit at max range, despite our efforts to improve the move’s reach.

■Yuzuriha

When (↓+B+C) whiffs, it now transitions to a special landing animation that cannot transition to . This is in addition to the adjustments that were made to weaken the move, by making it easier to whiff and more risky to use, as it had remained just as potent after whiffing.

■Chaos

Expanded the base of the hitbox for his Steer Ender (A+B when attack hits) behind him. This is to address the fact that it was likely to whiff during specific combos.

■Enkidu

With (→+B+C) and Increased (→+B+C), we’ve made it so that the animation does not play multiple times when enduring the opponent’s attacks. This is to address the issue where Enkidu could unintentionally become unable to move when enduring multiple hits.
Changed the way the opponent is knocked back when hit with Increased (→+B+C). We had changed the knockback on the ground to increase the reward when it hit as the first move in a combo, but this made it harder to use overall, so we have adjusted it again.

■Kuon

Fixed an issue where a specific input would launch the normal throw’s animation even if the throw had missed.
Fixed an issue that caused the additional input →+B>→+B to make you turn around and attack when the opponent is behind Kuon.

■Uzuki

Fixed an issue where the opponent would be unable to follow up even if the EX version of (↓↘→+C) did not hit.
Fixed an issue where her icon would appear as not active if the poisonous gas from (↓+B+C) hit the opponent while it was already active.
Fixed an issue that made Creeping Edge (↘+D) not have a counter attribute.

■General Updates
Fixed an issue that prevented the background music in Customization mode to play.

Fixed an issue that caused some text to not display correctly when the language was set to English.

Fixed other minor issues.

More from UNDER NIGHT IN-BIRTH II Sys:Celes

Other announcements

All news
In-game event16 Sep 2026New DLC character "Zohar" & v1.40/v1.41 update!Claws encroaching unseen, the "Doppelganger" Zohar joins the battle under the dark veil! The version 1.40/1.41 update includes the addition of a new character, Zohar, as well as balance adjustments to existing characters and game systems. ▼\ Patch Notes Thank you for supporting UNDER NIGHT IN-BIRTH II Sys:Celes.Community29 Jun 2026DLC Character #4 "Zohar" Character TrailerClaws encroaching unseen, the "Doppelganger" joins the battle under the dark veil!Game update24 Dec 2025[Ver.1.35.01] Patch ReleaseThis update aims to improve the network connection issues occurring for some players under certain conditions. While we cannot guarantee this patch will fix the issues for all play environments, we expect it will result in improvement for some confirmed instances. We sincerely apologize for the inconvenience caused to the players impacted.