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Fragment's MoonriseNewsFragment's Moonrise V1.7: New Random Maps
In-game event

Fragment's Moonrise V1.7: New Random Maps

Fragment's Moonrise · published 21 Jul 2024, 17:02 UTC · build 15105123

All newsPlayers around this dateRead on Steam

Welcome to V1.7!

In the last update, I created the Mist Lake, which housed access to a new class, alongside expansion upon the Ulia questline.

Now, in this small but important update, I have finished creating 22 additional maps for the Pseudo-Random Map Generator.

So what is this Pseudo-Random Map Generator?

You can find the original post about the PRMG here.

These random maps are essentially pre-built maps, with randomized enemy spawns, used to fill up the world and provide more ways to acquire resources and experience while giving you the opportunity to test out your spells on standard enemies.

So why create 22 new maps?

This brings the total up to 25 different random maps that can spawn, giving more variety to exploration, and more dynamics to replayability.

These 25 PRMG maps will be used throughout the rest of the development of the game in various ways to expand upon the exploration of the world.

More importantly, they weren’t all too difficult to create, which gave me plenty of opportunity to plan out the rest of the project. Let me discuss that here...

The current plan for the game is to release a new major piece of content roughly every month. As such, pre-planning is necessary so I can get directly into creating content rather than having to draft it first.

I’ve designed the remaining 7 critical areas to the game, excluding the final bosses area. They are as follows:
• Lair of Fire
• Path of Ice
• Cavern of Mysticism
• Graveyard
• The Winding Forest
• The Hidden Forest/Lair of Urs
• Land of Despair

With these new environments planned out, throughout the next several updates, I will be creating these and deploying them as regular updates.

This all leads into the ultimate finale for the game, the boss fight against Jhiik, the Hydra. With him, that marks the completion of the Grove, and thus finalizes my plans for Fragment’s Moonrise 1.

I also intend on developing more replayability features to make the game more enjoyable to re-experience, including some form of Randomizer mode, but that will come after completion of Jhiik’s Lair.

With all that being said, I hope you look forward to the next major update to the game: the Lair of Fire.

Thanks for checking out Fragment's Moonrise!

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