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TangledeepNewsPatch 1.34 - The Control Update + Puzzle Explorers on Kickstarter!
In-game event

Patch 1.34 - The Control Update + Puzzle Explorers on Kickstarter!

Tangledeep · published 23 Jul 2020, 20:01 UTC

All newsPlayers around this dateRead on Steam

Hello adventurers!

We're pleased to announce the launch of Patch 1.34, which essentially imports all the control improvements we made for the Switch version back to PC (among others things.) And speaking of the Switch version, that has been updated within the last few days as well, and is now at parity with PC.

In a nutshell, with patch 1.34, it should be easier than ever to enjoy Tangledeep with a controller. The targeting UI has been clarified, analog movement improved, and the ring (radial) menu has been added. We've also made a number of other quality-of-life improvements, which we'll detail in the patch notes below.

Before that though, we invite you to check out our next project, which is now live on Kickstarter.

Puzzle Explorers: A Tangledeep Story

As the name suggests, this is a spinoff of Tangledeep that takes place in the same universe, with some familiar faces, but also many brand new characters, a new story, new items, and completely different gameplay.

Puzzle Explorers combines many elements from classic JRPGs (grand story, beautiful music & pixel art, upgradable town, party building) with falling block puzzle gameplay. You'll be dropping blocks in frantic real-time combat to defeat monsters, unlocking various elemental powers, attacks, and equipment. There's even a job system!

To find out more and play our pre-alpha builds check out the Kickstarter page. We hope you'll like what you see!

Now then, on to the patch notes!

Patch 1.34 Notes

CONTROL + QUALITY OF LIFE

  • The visuals for the targeting UI have been improved, with a clear border around targeting areas, and a targeting line to show where you are pointing at (in addition to the pulsing square)
  • New binding for “Toggle Ring Menu”, ideal for controller users! Try mapping this to a shoulder button (default is RT / R2). While holding it you can tap the d-pad to access quick and essential functions like waiting a turn, using flask, skipping to your Snack Bag, etc. Release the button to close the menu. The analog stick can also be used to select an option and confirm it.
  • The “Confirm Step Move” style has been greatly improved. It now shows exactly what tile you will move to, with an arrow mirroring your analog stick direction. You can also tap the Confirm button to automatically attack the nearest target.
  • The hover info bar has been improved, especially for controller users.
  • The inventory tab’s “Type” sorting now actually sorts by item subtype. For example, HP restorative items are all grouped together, damage items are grouped together, etc. The equipment tab also has a new “Type” button and will sort by type there, too - armor type, weapon type, 1h/2h, etc. Overall, it’s super convenient!
  • New tutorial popup when you start the game w/ a controller
  • Various improved tutorials and prompts for controller users

BUGS

  • Fixed bug where 2H Daggers were not dropping.

ENGINE

  • Refactored how certain global progress flags are saved. Moved out of PlayerPrefs (stored per-machine in registry) to a separate file that is treated like any other save file. Benefits include being able to transfer this progress via Steam Cloud (e.g. Shara unlock status, control bindings, keyboard preferences) or simply back up at your convenience.
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