
Greetings loyal football fans!
A quick update to inform on the progress of data transfers for casual PvP play:
After much trial and tribulation working in the confines of UE4 and Steam networking, transferring datasets directly for play has been completed! This is HUGE good news, as due to the amazing and vast LACK of any useful documentation on how this is achieved, I have reverse engineered enough to do what needs to be done.
In the following several weeks, I anticipate that the same will be completed for the coupe de grace of the League/Franchise play: Online, real-time, team/player drafting within the league.
I anticipate developing this will be even more trying that the simple data transfer, but real-time drafting will be a big part of the GotG experience and thus, needs to be given the same level of persistence and wall banging as ever before.
I am up to the challenge and look forward to delivering the next update, which hopefully will include a completion notice of this module.
And the best part is, after the PvP draft work is completed, I will be able to dedicate myself full-time to bug-hunting and polishing and improvements, which we have a lot of ideas for, well before release.
Thanks for your continued patience and support and see you in the next update!