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Hakan's War ManagerNewsDevlog - War Mechanics
Community

Devlog - War Mechanics

Hakan's War Manager · published 14 Aug 2024, 19:11 UTC

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Hello respected Hans, I am the developer of the game, Cevozby Han.

We have been developing the game for a while to offer you a better war experience and decided to take the wars to 3D. I will give you the latest status:

Currently done:
Visual: Soldier models and animations have been added to represent your army. Now you will be able to see your armies more beautifully while they are fighting!
Map: We have now started adding map effects to the game, we are adding some external factors such as forests, mountains, rivers to the game. (Note: Some things may change in the map design depending on the course of the game.)
Formation: Your soldiers are ready to attack enemy troops with a formation!

Some images for the game:

(Note: Work continues)

Difficulties I encountered:
Dear Hanlar, I am trying to provide you with a much better game, but unfortunately these tasks are not easy and since I am the only developer, I sometimes have difficulties.
I really had a hard time with the formation of the soldiers, their advancement according to this formation, their attack when they see the enemy, etc. We were planning to quickly take the game to 3D, but unfortunately things didn't go as we wanted (I've been seeing bugs lately ːsteamsadː)
Apart from that, we are aware that you want to create better strategies and I am working to meet this. However, giving each soldier their own AI, giving orders etc. things start to get complicated after a while. That's why we are trying to create moves that are as simple as possible but more complex as they are used.

I continue to work for you (my mental health is not good these days, I think I'm going crazy ːsteamboredː) but we love our game and our players. I can't wait to give you a better experience.

Enjoy!

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