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CitadelumNewsThe storyline in Citadelum campaign.
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The storyline in Citadelum campaign.

Citadelum · published 1 Jul 2024, 15:00 UTC

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When we were designing Citadelum campaign we wanted the player to experience the expansion of Rome, in different years and biomes. Our goal was not only visiting several locations of the Peninsula Italica, but also Hispania and Egypt. To do so we also had to keep in mind the actual timeline of events.

That’s why we chose the late Republic and early Roman Empire. This era allows the player to have an impact on several events, such as roman civil wars, conquest and even some conspiracies. Remember these events also have to fit our city building mechanic.

For example, if you could play our first level in the demo. That level is set during the Perusine War fought by Lucius Antonius and the forces of Octavian (who would become emperor). We also wanted to give the campaign some sense of continuity. To give you an idea, we wanted to give the same feeling you get when watching the Band of Brothers series, in which you follow the 101st Airborne Division, from Normandy to Germany through different European battlefields.

For us, it was not so easy, as you will have to create different settlements, which later will become cities. But we found the events around Octavian first, later Augustus, were a great History background for the variety and depth we were looking for.

But, now you are thinking, if this is a historical game, what about the gods? This is a question we asked ourselves a lot. There are some elements in the game that maybe not true to ancient History, because they serve gameplay and fun over accuracy. First, Citadelum is a videogame, keep that in mind. As for the gods or other licenses we took, what we did was doing them the best we could, so we went back to the classical works by Ovid or Virgil to understand their personality and behavior.

We want everyone to “feel Rome” when they see our characters. And sometimes this means not to be accurate but to show something that is already imbued in our culture, such as statues without painting, some uniforms… or the looks of our gods in the pantheon.

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Community18 Mar 2026DEVLOG XXIV - Ides of MarchAve, citizens of Rome! We want to celebrate with all of you the arrival of the Ides of March, those days of good omens that anticipate the coming of spring. This is a monumental date in ancient history: it also marks the assassination of Julius Caesar in 44 BC, a turning point that triggered the transformation of the Republic into the Roman Empire. Relive the Legend of Caesar If you want to div…Community23 Jan 2026DEVLOG XXIII - ProbatusAve, Citizens of Rome! We have exciting news regarding Citadelum, our ancient Rome city-builder and strategy game. Since our initial launch in 2024, we have worked tirelessly to refine the experience, guided by the invaluable feedback you’ve shared with us. Beyond the additional DLC campaigns and the massive "Julius" 2.0 update—which introduced World Wonders, legal trials, complex production ch…Community12 Dec 2025DEVLOG XXII - SenateAve Citizens! We have important news to share with our dedicated community. Since the release of our empire-building game, Citadelum, we have been dedicated to improving the experience with several major updates and free content releases. We introduced four new campaigns to the main story mode: Campaign II: Last Conqueror of Britannia, Campaign III The Lost Eagles of Germania, Campaign IV: The…