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Nightmare: The LunaticNewsUpdate - v1.0.6 Improved Reforge, Added Contracts, Added Nightmare Difficulty
In-game event

Update - v1.0.6 Improved Reforge, Added Contracts, Added Nightmare Difficulty

Nightmare: The Lunatic · published 27 Jun 2024, 15:51 UTC

All newsPlayers around this dateRead on Steam

Hello, It's Maetdol Games.

We plan to support 6 additional languages ​​during the summer discount period.

*Languages ​​to be added

  • French
  • Italian
  • German
  • Spanish
  • Brazil - Portuguese
  • Russian


We hope more people can enjoy Nightmare: The Lunatic!

About v1.0.6 updates.

*Major Updates

Fixed Nightmare 7 and Added Nightmare 8


The original Nightmare 7 prevented players from getting stronger. However, we changed this because we thought it would be more fun to strengthen the enemy rather than weaken the player.

  • Nightmare 7: Removes a totem When entering boundary shelter-> fast mutation added, o1 random stand in the Shop is sold out


And we added Nightmare 8 difficulty. Additionally, Nightmare 9 will be added during the summer discount period, so please wait.
Nightmare 9 is expected to be the highest difficulty level. Of course, we can’t be sure either!
(Nightmare difficulty achievements will be updated with Nightmare 9.)

Add Contracts


2 Contracts are added.

  • Selection Vending Machine: Change the Totem Vending Machine to the Selection Vending Machine
    -> Can choose 1 of 3 totems, can be refreshed with Dream Shards.
  • Discount event: Occasionally get 50% off a random item in the store

Improved Reforges


We have improved Reforges with poor performance. Please check the weapon modifications below for more details!

Modification of Totems Included in Each Set


The totems included in the set have been modified.

  • Most sets have totems added, but some sets exclude totems.
    (Still, the total number of totems included in the set has increased!)
  • Some totems are included in multiple sets at the same time.
  • Even if you do not acquire the set, if you acquire the included totem at least once, it will be displayed in the collection.
    (It will be recorded starting from this build.)

*Bug fixes

  • Fixed an issue where Bow: Wave's SPAttack arrows were blocked by the walls of Regina's arena.
  • Fixed an issue where the rat crossbowmen would attack in the direction opposite to the player.
  • Fixed an issue where Spear: Swiftness's basic attack sometimes did not work while overloading.
  • Fixed an issue where the friend did not return when the Curse: 'heavy friend' was removed.
  • Fixed an issue where the screen would appear blue when using Totem: 'Hourglass' in the boss room.
  • Fixed an issue where the One Strike, Seven Kills achievement was sometimes not cleared.
  • Fixed an issue where the Net Fighter would pull the player and trap them in the wall.

*Game Play

  • Explosive projectiles now explode each time they penetrate an enemy.
  • Reward chests now automatically move to the player's location when they land on a spike.

*Weapons

  • Sword: Rapid Drawing’s damage and range have been increased.
  • The second hit of the Sword: Penetration's overload attack becomes a critical hit.
  • The charging time of Hammer: Concentration has been reduced.
  • Hammer: Lightning's SP Attack sometimes electrocutes enemies.
  • Bow: Storm's basic attack now pierces enemies and bounces off walls.
  • The number of Bow: Wave's SP Attack arrows has been reduced and the damage has been increased.
    (Total damage is the same.)
  • Even with Revolver: Special Munitions's overload attacks, the second bullet becomes a special bullet.
  • Revolver: Fanning has been modified to fire bullets directly at the parrying target.
  • The name of Buster Reforge has been changed to Sagnan Buster.
  • Buster Sword: Charge enhancement has been modified to Sagnan Sword.
    -> The stance is fixed to the sword stance.
  • Slime: Elasticity's slime ball is treated the projectile.
  • Slime balls pop out even during Slime: Elasticity's overload attacks.
  • Slime: Split has been fixed.
    -> Overload additional effect removed
    -> SP Attack change: Cost 30, summons two slimes that last for 10 seconds.
  • Slime: Toxic Gas is emitted not only when dashing, but also when jumping, parrying, or landing.
  • Dual Blades: Coalescing duration has been increased to 5 seconds.
  • Dual Blades: Coalescing's buff does not disappear even after enhanced attack.
  • Dual Blades: Coalescing's SP Attack drags the enemy.
  • Dual Blades: Wield by Will has been modified.
    -> Basic effect change: Swords proportional to ATK speed follow you.
  • You can now switch left and right directions during the shield's SP Attack.
  • Shield: Charge charging time has been reduced and charge distance has been increased.
  • Shield: Iron Wall has been modified.
    -> SP Attack change: Cost 60, Summons a defense area that last for 15s. Staying in the area reduces DMG Taken by 30% and enhances parrying.
  • Shotgun: Magazine no longer requires reloading while overloaded.
  • When the Shotgun: Speedloader counterattacks, it fires mega round and does not consume bullets.
  • Gauntlets: Out-Boxer’s effect has been modified.
  • Gauntlets: In-Fighter's effect has been modified.
  • Orb: Amplification's SP Attack amplification amount has been increased.
  • Shuriken: Enlarge's shuriken summons a bouncing shuriken when it hits an enemy now.
  • Shuriken: Ambush's SP Attack now drops additional gold when killing an enemy.
  • When a Sniper Rifle: Penetrator's bullet penetrates an enemy, it explodes.
  • Sniper Rifle: Penetrator's SP Attack bullet ignores all enemy defenses.
  • Now, becomes invincible while the Greatsword's SP Attack jumping.
  • Greatsword: Charge's SP Attack cost is reduced to 15.
  • Greatsword: Run Up's charging time has been reduced and the hitting range when charging has been increased.

*Totems

  • The blade that appears when using Totem: ‘Dancer’s Blade’ is now treated as a friend.
  • Corpse bats spawned through Totem: 'Corpse Bat' are now treated as friends.

*UI

  • You can move to OK by pressing the right key in the Input Settings.
  • When selecting weapons/totems, the focus will automatically move to reset once all selections are made.
  • Ability descriptions are displayed in the inventory.
  • Category shortcut keys have been added in the inventory/collection.

We are running a Nightmare: The Lunatic Discord, so please join us!

Nightmare: The Lunatic Discord
https://discord.gg/6hw6TTyvBg

Thank you!

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