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DREDGENewsDREDGE: The Iron Rig - Available Now!
Major update

DREDGE: The Iron Rig - Available Now!

DREDGE · published 15 Aug 2024, 13:00 UTC

All newsPlayers around this dateRead on Steam

Hey Anglers,

We’ve just released update 1.5.1 for DREDGE. The majority of this update is focused on the addition of our new DLC, The Iron Rig, but it also contains fixes and tweaks for all players! Check out the brand new trailer for the DLC below, then read on for the (spoiler-free) patch notes.

Watch on YouTube

Patch Notes:

For owners of The Iron Rig:

Features


The Iron Rig paid DLC - a new constructable destination visitable at any time in your playthrough, with new:

  • Fish
  • Pursuits
  • Equipment
  • Achievements
  • Enhanced Abilities
  • Consumable items
  • ...and more!


https://store.steampowered.com/app/2561450/DREDGE__The_Iron_Rig/

For all players:

Features

  • Added some new apparitions that can rarely be seen through the fog.
  • Added the ability to select which Crab Pot & Bait type is being deployed.
  • Added a custom background when using a late-game ability to harvest fish.
  • Added a custom background to most shore caches.
  • Added a new shipwreck to Stellar Basin
  • Added Polish language.
  • Added new themes for the title screen. These are unlocked by owning their respective DLC, and can be selected via a new setting in the “General” section.
    • The "Complete Edition" theme requires The Pale Reach, The Iron Rig, and Blackstone Key DLCs.

Adjustments

  • Increased the size of Storage from 72 to 99 cells.
  • Increased the maximum number of map markers from 50 to 100.
  • Reduced maximum panic-reducing effect of lights by 10%
  • Made the Game Over screen look nicer.
  • Moved a small number of fishing and dredging spots around.
  • Added a paint bucket icon to The Painter in Little Marrow.
  • Infection can now spread even if your inventory is open.
    • Infection can now

  • When new abilities are unlocked, they’re now highlighted on the radial ability wheel until selected.
  • Your Net tab can now be viewed at some additional locations to facilitate .
  • Added new names to the credits.
  • The UI now completely disappears during cutscenes in The Iron Rig and The Pale Reach.
  • Changing the language now changes which primary font is used.

    • Added a new Russian font

  • Numerous performance tweaks and optimizations.

Fixes

  • Fixed a longstanding issue/exploit where saving and reloading caused all fishing and dredging spots to repopulate. Sorry!
  • Fixed a longstanding issue where research parts never appeared in crab pots. You're welcome!
  • Fixed an issue where, in extremely rare cases, if a save file failed to load, the game would overwrite it with a new save.
  • When a causes a fish to land on your deck, it now counts towards your catch count in the encyclopedia, and will show the "new species" banner if it's a new discovery.
  • Adjusted the position of the panic tutorial slightly to not overlap the panic eye animation so much.
  • Trawl nets no longer function during the final cutscene, which prevents "new species discovered!" banners from popping up over the climax of the game.
  • Ravens will no longer spawn if the player is currently right next to a dock.
  • Random events will no longer spawn while the player is locked in dialogue with the photographer in The Pale Reach.
  • The light on the Fort in Stellar Basin is now visible from further away.
  • The "Perfect Packing" achievement wasn't unlocking in some scenarios.
  • The "debt repayment" bar at Greater Marrow wasn't respecting custom colour choices.
  • Placing map markers should always play a SFX now.
  • The creaking traps in Twisted Strand are no longer audible from halfway across the map.
  • Fixed an issue where text could get stuck on screen if it was very short, and Text Speed was set to Fast. Mostly affected Korean and Chinese languages.
  • When playing with a cursor, you can no longer click on the Cargo tab while using the Spyglass.
  • Quest grids that require players to make a decision about whether to pick up or leave an item no longer show a (non-functional) "Return to town" prompt.
  • Players can no longer pick up an item from some quest grids and then interact with dialogs with the item still on their cursor.
  • Removed a couple of bushes that were floating in the sky above Twisted Strand. Apologies to the folks who thought this was us hinting at a secret zone in the clouds!
  • Adjusted a few pieces of terrain to prevent the hull of your boat from clipping through.
  • The Travelling Merchant's bunting has been re-added.
  • Rain no longer looks weird when climbing the steps to the Ancient Lighthouse.
  • The Photographer's camera case is no longer able to be discarded via the temporary storage tray beneath the fishing minigame.
  • Hundreds of text and localization fixes.
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