Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
EmberwardNewsGame Update! (v0.2.1)
In-game event

Game Update! (v0.2.1)

Emberward · published 28 Jun 2024, 23:53 UTC

All newsPlayers around this dateRead on Steam

New Features

  • Added damage meter to display the total damage of all towers. (Experimental)
  • Added the ability to draw on the map by holding down Ctrl. (Experimental)
  • Hovering the mouse over the backpack icon next to the card deck in the game will show the block cards in your backpack.

Gameplay Enhancements

  • Added "Edge Scrolling" option in the settings menu.
  • Added tips to disable moving background in the ???? level.
  • The "Hold Shift key" hint will no longer appear after the player uses Shift to build a tower.
  • Added new icons for special-sized towers (Yes, the 3x3+)
  • Chunk: Reduced the number of giant blocks at the start to 2.
  • Hovering the mouse over the fire source will now show the attack range and damage values. The Demon Flame will also show the number of monsters needed for upgrading.
  • Fire sources now prioritize attacking the enemies with the most progress (previously the nearest enemies).
  • Added save backup feature to reduce the risk of save corruption due to hardware errors.

Bug Fixes

  • Fixed the issue where the redraw button did not disappear in some situations.
  • Fixed the default priority error of the sniper tower.
  • Fixed the issue where Demon Flame did not unlock after completing Hero difficulty Desert.
  • Adjusted the placement of objects in several maps.
More from Emberward

Other announcements

All news
Community2 Sep 2026Emberward 1.0 Coming September 17!Yup, it's decided. The 1.0 update is coming on September 17! And... um... ... Yeah, actually, that's all I need to say here. I've got TONS of stuff that needs to be finished in the next two weeks, so I'll keep this short and get back to work. 😆 By the way, the 1.0 version is currently in the testing phase. If you're interested in helping out with testing, feel free to join the Discord server t…Community9 Jul 2026Pricing Changes!Hi everyone! Although we just talked about what's coming in 1.0 recently, it didn't really hit me until I started writing this announcement. Emberward's Early Access is really almost over! I've been trying really hard to get everything done lately...I'm even dreaming about designing new levels. Hopefully I can wrap up 1.0 soon so I can get back to working on the more fun stuff, like new towers…Community14 Jun 2026Dev Chat: What's Coming In 1.0?It's been almost 2 months since the last update! Recently I've been seeing more and more people ask when the next update is coming. (Someone even emailed me asking if I was sick) So I guess it's time to talk about what's coming in the 1.0 launch! When Early Access first started, my plan was pretty simple: just steadily finish all 4 regions, make all the towers and relics I had planned, fix the…